Tarot card pool (Lovers catching problem)

Hi there, @Jeto

Are there any plans of making tarot card like The lovers, Hart of rage and the emperor, needed to craft stuff in soulforge obtainable other way rather than wault? Now we have too many tarot added to the pool, so some of our new players frustrating from a road to WoS. 400-500 keys without even a track of a Lovers don’t sound as a very hard work but chances decrease with every season and kingdom reborn

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There have been no discussions so far around the Tarot troops.

I have not enough data to say it’s a big problem, but as i read in chats it’s exist for sure. I’d like community to comment is it trully worth talking

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There has been quite a bit of discussion about how just like the soulforge the vault pool has become severely unbalanced due to the ever increasing number of troops that are added to it without any adjustment to how they are dropped. Many requests have been made around reducing the number of cedric drops so the other troops can have a greater chance to drop since there are so many more now than when it was created.

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You need to replace any Cedrick drop with a tarot card. They are the same rarity. Also, once you get 4 Cedrick’s remove him from the loot pool. Cedrick’s should not drop from Epic Keys, Also, they should be on rotation in the soulforge. A while back, they were in there for 1 week.

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This was a dream that we all had, and I got a good representation of this community to make the vault key drop pool more meaningful.

@Jeto, Enough is enough. Nowadays, it seems like we need hundreds of vault keys to find anything meaningful.

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There’s kind of a problem with that, it would make acquiring the latest tarot troop trivial once you’ve caught up. A better approach might be to allow us to disenchant Cedrics and excess tarot troops for “tarot shards”, which then could be used to craft any tarot troop.

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@Fourdottwoone your idea does make sense, but let’s be honest…

The soulforge needs a massive update, and I don’t see it being updated like the community wants in the near future. With guild seals, the devs showed that they can limit the troop drop pool, so that we stop getting copies after we acquire 4 of a given troop.

I know that it’s more complicated with mythics and tarot cards, but we need to make at least one step in the right direction. I am not saying that my suggestion is the “ideal” solution, but anything is better than what vault keys are now…

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Isn’t there a troop tho, in the forge. A troop or weapon.

That’s uses 5 of 1 tarot card to make.

Sorry, my gems isn’t on, I would of looked, but I’m sure there is.

Just checked.

Trick n treat. Uses 5 tarots, so cant limit to 4.
Surprised, no one that’s already posted, remembered this weapon :thinking:

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Thanks for pointing that out. Like I mentioned earlier, weapons like Trick and Treat make my suggestion “complicated.” And I honestly don’t think that vault keys will be reworked anytime soon.

But here’s what I think what is best for this game and the community–make the rewards from vault keys better overtime by eliminating useless troops (Cedric, Gnomes, and Tarot cards), from the drop pool so that we get more “useful” rewards.

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They need to overhaul the rewards somewho.

I don’t agree with , the guard medal being a reward in explore 12.
Just be guard till exp 4, then green till 6, blue till 8.

Then after 8 , just purple, orange and mythic.

Seems way more fair.

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they can change Soulforge requirements when they feel like it, like when Enraged Kurandara used to consume Heart of Rage, but now only checks for it.

If this hypothetical new system ever happened, they could just change it to check for 4 copies instead of 5.

Trick and Treat is a very underrated weapon though, for sure.

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