I thought I would just dump a large collection of ideas I’ve had about how to improve existing game modes.
Arena:
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At present the main purpose of arena seems to be to allow new players to acquire a large amount of souls at a low level while competing on an even playing field, allowing them to level up their first few teams. For this reason the gold cost should be removed.
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It also seems that at present, in terms of resource acquisition, there is simply no reason for high levels players to compete in arena instead of pvp. They can more reliably farm souls in pvp with a Valkyrie team while eliminating all of the rng of drafting and simultaneously getting significantly more of every other resource. To address this issue I think the win cap should simply be removed all together, allowing players to see just how far they can take they’re streak while continually getting greater rewards the farther they go. A leader-board could also be established showing the best runs and the teams they were accomplished with. There could also be weekly rewards, maybe even troops specific to just these rewards, for top arena runners. This would certainly bring in higher level players looking for new challenges, proving grounds, and rewards
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Another issue I feel is holding back arena is the limited troop selection resulting in fairly stale team building. One possible change would be to allow Epics and Legendaries to have low a chance of being drafted in arena. Then to prevent arena from being a lottery of who drafted the higher rarity cards, all arena cards could be of legendary ascension and an equal level (15 maybe). This would make both teams and drafting much more diverse.
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Another issue is the lack of banners. It seems strange since theyre a part of all other battle modes. One option could be to allow players to pick any banner they want in arena regardless of what kingdoms they have unlocked. This would keep gameplay more in-line with the rest of the game modes while retaining an even playing field.
Challenges
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Challenges aren’t challenges, they’re just random fights. Make challenges put the player in control of a specific team vs another specific team. Design these battles to show players both how to utilize and counter troops from the kingdom the challenges are in. Possibly also grant a 2nd copy of that kingdoms quest-troop card or a new weapon upon completion of all challenges too. This would make challenges more immersive and less of a bland grind.
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Lastly, reset everyone’s challenges. Given people who’ve already completed the challenges likely have other reliable means of already farming souls, it isn’t giving them an unfair advantage but rather just motivating them to experience the new content.
Maps
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At present maps seem to be a great source of glory and trait-stones. I don’t think they need much work, but adding a leader-board might be nice. Much like was suggested with arena, this board could also have weekly rewards for top mappers, with some rewards again being specific to just this.
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Adding an auto-complete feature that almost always performs fairly poorly isn’t out of the question either but Im on the fence about the idea.
Exploration
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At present its just random fights. Have an exploration consist of some dialogue explaining an event followed by several fights with additional rewards upon completing all the fights. Basically make it a quest. But with large pool of different exploration events and semi-random teams for each kingdom (eg: the same event doesn’t have the exact same team every-time, just a general composition). This fleshes out the lore and makes for more immersion. Probably also allow players several free skips each day with additional skips costing a gem just to prevent them from getting stuck on something they can’t finish.
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The above feature opens up some more possibilities. There, again could be leader-boards associated with explorations completed per kingdom each week. And again these could give some nice rewards. Even better yet though, there could be weekly events in kingdoms that result in a new exploration event, or set of exploration events, in that kingdom as well as some new rewards to go with it for the week.
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Building even father on this, there could be altered rewards for completing explorations with specific team compositions. For example, defending forest of thorns with an all elven & fey team, or invading it with all daemons. These conditions could be always present, tied to weekly events, or a combination of both.
That’s all the suggestions I’ve got for now. I may build on this topic later on.