It’s actually very fast.
You can’t really capture it, because it happens so quickly.
You’ll need to record a short video clip, then pause that clip, then take a screenshot.
That’s how I did it. You can use some other device to record it instead of the one you’re using.
That’s the thing: I’ve worked with Unity before, and I’ve been a beta tester for a while. I know how easy it is for seemingly unconnected items to break when one of them is changed (because of my Unity experience), and I know how many bugs QA must find (because of my time as a beta tester).
I completely believe there is a QA team/person, but they are not getting to spend enough time with the updates before release.
I don’t think it’s a matter of time. I could take a guess as to how their QA is set up that ends up with these problems slipping though, but ultimately it doesn’t matter: I’ve said before and I’ll say again that while I truly believe the devs have earnest intentions, I also believe that their production pipeline has serious problems, and this is a symptom.
There should be a separate test server client, and also another option, like Gems of War Beta Test, where everyone could see all the latest changes before they are released, like two weeks before they go live. I would definitely test the stuff and report issues.
However, it is annoying that they only provide a live update once every few months, so if there is a critical issue that requires changes in the main code, and the actual update, you’re out of luck.
Not sure if we are talking about 40k $ or more for Sony and Microsoft, etc.