Stop, Just Stop

Guys, come on. This is how games get ruined…people whining and crying about nerfs…“nerf explosions”…They did it…“Remove wand of stars and syellarix from PVP”…They did it…Now you guys are crying about floral dragons and mana potions…STOP…Let the game play the way it’s supposed to be played…If gems of war is too difficult for you…just stop playing it or play something easier instead of the game getting nerfed because of tiny minority of players are getting offended by difficulty and game mechanics.. It isn’t right that a SMALL amount of people can get things changed…but hundreds or thousands want better quality of life things.and they go completely ignored. and the devs LOVE to fix things that are not broken…the majority of the players. Anyone who disagrees…with those changes are completely and totally ignored.

Again…instead of asking the devs to modify the game for you…learn better tactics…Better yet Learn to take a loss sometimes. No one wins every game.

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How and when?

I have to agree on the Floral Dragons. Stellarix and Wand being silently replaced on PVP defense was supposed to be a one-off thing while they (hopefully) work out something more permanent balance-wise, and the cry to expand this nerf to Chrysantherax feels only reflexive. While the Floral Dragons do have higher damage modifiers than Cosmics, they don’t have any damage reduction traits (especially vs. spells), and their signature third trait doesn’t slowly buff them over the course of prolonged battles.

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But maybe the game is being ruined because there are people who want to prevent people who complain from being taken seriously!

If people think that overpowered units should be removed from PvP/Guild Wars, why shouldn’t they share their opinion?

Unfortunately, there are always a lot of players here who just think about themselves and forget that they were once beginners or low-level players, and that these people are just “overwhelmed” .

By the way: The statement “If the game is too difficult for you, then stop playing it” will certainly help the game improve and encourage players to come back, right? :wink: :thinking:

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Hallo King Freak
Es ist aber die Wahrheit manche mögen wenn es schwer ist und manche nicht ,die Entwickler hören einfach nicht zu das Spiel ist nicht mehr so wie früher der global Chat ist tot ,es wird nur noch gehatet spieler werden unnötig gemeldet es wir beleidigt und vieles mehr schau Mal im global Chat da ist keiner der mehr schreibt es sind so viele Spieler weg und die werden nicht wiederkommen die haben keine Lust mehr und dass muß man respektieren entweder ändert sich was oder es werden mehr Spieler gehen so einfach ist das

Hallo King Freak
Ich bin nicht deiner Meinung das das betrifft
Das Spiel ist bestickt mit Fehlern jede Menge Fehlern und die Entwickler kümmern sich nicht darum.Ich habe so viele Spieler schon gefragt was sich ändern soll und jeder war meiner Meinung .Ich spiele auf ps5 und die Version von Gems of war ist immer noch auf Ps4 warum wird das nicht geupdatet oder nochmal neu gemacht für ps5 Spieler ,der global Chat ist tot da schreibt niemand mehr es sind so viele Spieler abgesprungen und die werden nicht wieder kommen so einfach ist das entweder es ändert sich etwas oder das Spiel wird nicht mehr lange überleben und das sieht man auch wie viele Spieler sind schon abgehauen ich würde gerne Mal eine Zahl sehen von den Entwicklern.
Ist nur meine Meinung aber ändert sich zukünftig nix werden noch mehr spieler gehen so traurig es ist

They reduced the spawn rate of mana potions and then adjusted them back to how they are now.

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Spell armor is not a damage reduction trait?

It quite literally does slowly buff them over the course of a prolonged battle. It just buffs defensively, and arguably poorly.

Anyway… I never thought Stella should have been removed from defenses. But it was. So either put Stella back or take Chrysantherax out. Because, the entire reasoning behind removing Stella was how “unfun” it is to get 1 or 2 shotted. I didn’t see a big problem, but others did, and tptb agreed with them. If they still agree that it’s unfun, then Chrys needs removed from defense. If they no longer agree that it’s unfun, then Stella needs to return.

Edit: Just wanted to add… After facing endless Chrys teams, it’s obvious (to me, anyway) that wand was the only thing that needed (if anything was needed) to be removed from defense.

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If there were regularly “prolonged battles” involving Stellarix, it would not be banned from PvP. It’s banned because of two-shot wipe and due to self charging the second shot comes very fast.

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Again…instead of asking the devs to modify the game for you…learn better tactics…Better yet Learn to take a loss sometimes. No one wins every game.

How do you want to have any tactics when everything is finished after 1st round because of unbalance weapons and troops?
This is so unbalance that they have to degrade the random of the 1st round of the player and make the player losing because there are troops that can wipe a team.
Where is the fun when you lose because of random not of mistake?
Learn better tactics? What better tactics than a 1Shoot tactics?
So many mistakes in the game design (too much base on random, farm, purchase and overpowered troops and weapons). And you want us to accept all these mistakes without complaining?
And Essence of Evil is still bugged, years after, because of interactions between status…

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Wow. DEFINITELY from before my time playing, but interesting to know!

(sigh) it never fails, I neglect to double-check my research before hitting send and THIS is what happens… (Stuff like this is why it takes me an hour to write a 50-word work email)

Maybe . . . if they just disabled the base mana gain from Elemental/Umbral Stars (the +1 red/green/blue/brown and +1 yellow/purple) that would drastically reduce the ability of Wand and Stellarix to refill their own Mana?

Exactly. One of the big reasons games like Chess, Shogi, and Go are regarded as strategic masterpieces is BECAUSE they take long to play (in terms of actual move count). In fact, to have a given game end very quickly is considered a sign of a very bad strategy on one player’s part.

Personally, I have a super longstanding gripe with the principle of “positive feedback” loops in game mechanics, where you can determine that a match is fundamentally won or lost long before it is actually won or lost, due to some specific choices made early on and nothing made since that really matters. But at the same time, I also recognize that nobody really likes “negative feedback” (“catch-up” / “rubber-band” / “blue shell”) mechanics either, where nothing done early in the match really matters because it’s all about who gets control of that final swing on the seesaw. There’s a delicate balance between the two ends…

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how do you expect brand new players to defeat a player using wand or any of those dragons? they simply cant! nerfs need to exist for things that are broken and ruin the game for high levels and low levels. The same problem existed in arena with the weapons and people abusing those as well.

The player feedback is given to the devs to adjust accordingly. If you expect everyone to keep quiet and not say anything then we would have all the game breaking bugs from years before still today. Think about it!

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Allow me to offer a “softening” of the Wand of Stars’ spell that would make it something an intelligent player can properly use without it being brutally overpowered while the AI would probably badly struggle with it to the point that it shouldn’t be frightening to face:

The current spell: Choose: Create 6 Elemental Stars. Bless all Allies. OR Create 7 Umbral Stars. Curse all Enemies.

My suggestion: Choose: Create an Elemental Star, and Bless a random Ally. OR Create an Umbral Star, and Curse a random Enemy.

A savvy (human) player can almost always find a spot to drop that Elemental/Umbral Star to get him/herself an extra turn (in the absence of Freeze overpowering it), whereas the AI isn’t very effective at that part of the game. But you don’t get the “explode most of the board” routine that fills every allied unit, and you don’t get the cleanse/bless-all or curse-all effects that are the bane of an opponent’s existence.

It’s still a useful weapon, but now it’s a scalpel and not a sledgehammer.

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Should be:
Choose one: *Select a gem. Convert it to an Elemental Star, and Bless a random Ally.* OR *Select a gem. Convert it to an Umbral Star, and Curse a random Enemy.*

Create a xxx gem = convert a random non-xxx gem to a xxx gem. Thus it doesn’t have precision you want.

Though I’d say a single gem conversion may be a little too weak. I’d like this more:
Choose one: *Select a gem. Convert it and 2 other random gems to Elemental Stars, and Bless a random Ally.* OR *Select a gem. Convert it and 3 other random gems to Umbral Stars, and Curse a random Enemy.*
Or maybe this:
Choose one: *Select a gem. Convert it and 2 other random gems of that color to Elemental Stars, and Bless a random Ally.* OR *Select a gem. Convert it and 3 other random gems of that color to Umbral Stars, and Curse a random Enemy.*
The number of extra conversion can be tweaked gradually to find sweet spot.

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If you remove effect on all allies/enemies, then specifically selecting the target of bless/curse is a must. Simply some random target won’t cut it.

Targeted bless/curse and targeted gem manipulation can’t exist simultaneously. You can have precise gem conversion and random bless/curse, or precise bless/curse and random gem conversion, but not both precision.

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So basically only marginally stronger than Shayle? I have to agree that this does not feel like enough effect for a spellcast.

Why should a brand new player be able to easily defeat the strongest weapons/troops in the game? The issue as I see it is that there’s not much of a counter in general, not that new players will struggle against such teams.

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I agree that being able to pick the target is crucial. Ideally, creating a couple more at random locations would be good, but failing that, I’d reduce the cost of casting it.
To me, wand has always been a high reward for high risk spell. When you cast, it usually gives you a bunch of mana, self-fills (depending on mana blocking) and gives you an extra turn, that’s the high reward. But, there’s a small chance it will fail, either not getting matches and giving you mana and the extra turn, or only partially achieving it. The punishment when it occasionally fails is that you usually give the enemy a good board to use against you. But even then, you still bless or curse a whole team.
Switching it to be a targeted cast would lower the risk dramatically, so the reward would need to be lowered. Having it only bless or curse a single, random target would match that. As would creating less gems, though I think 2-3 would be fair.