(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 1)

New spoilers:

Troops filled out until October 26th. Check it for yourself if you think there’s anything really worthwhile, I’ll just list what I think is interesting.

  1. Auspecia
    She’s seen things…

Arcane: Rage
Base Rarity: Epic
Troop Type: Centaur, Mystic

Vision of the Stars
Give [Magic + 1] Life to an Ally. Then remove all Blue, Green, Red and Brown Gems from the Board.
Mana Cost: 13
(I’m assuming Color is TBD)

Trait #1: Centaur Bond
Allied Centaurs gain 2 Life.

Trait #2: Magic Heart
Gain 1 Life for each Purple ally.

Trait #3: Air Heart
Gain 1 Life for each Yellow ally.

That sounds… interesting, especially with a storm.

  1. Orrery
    Watch out for the Great Conjunction.

Arcane: Rage
Base Rarity: Legendary
Troop Type: Construct, Mystic
Troop Role: Mage

Planets Align
Destroy a row and column. Deal [Magic + 1] damage to all Enemies, boosted by Purple and Yellow Gems destroyed. [3x]

(I’m assuming Color is TBD)
Mana Cost: 16

Trait #1: Inscribed
Gain 1 Armor when an enemy casts a spell.

Trait #2: Impervious
Immune to all Status Effects, Devour, and Mana Burn.

Trait #3: Astronomy
Conjure a Starstorm at the start of my turn.

What the heck is a Starstorm? I guess… Yellow/Purple? Sounds like a good early game troop.

No changes to Ishtara sadly.

  1. Athame of Shadows

Rarity: Legendary
Weapon Type: Dagger
Weapon Role: Striker
Darkstone
Red, Purple
14 Mana

Athame of Shadows
Deal [Magic + 4] damage to the Enemy. If the Enemy’s Attack is higher, there’s a 20% chance to kill them.

Conceptually, that’s useful… until you realize its just another 20% chance to instakill weapon. shrug

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