I mean, if Taran’s World is still up…
Amarok
Hotdog!
Arcane: Storm & Lava
Base Rarity: Mythic
Troop Type: Elemental, Beast
Troop Role: Assassin
Troops Id: K00_20 / 6920
Molten Feast
Deal [Magic + 7] damage to an Enemy. There is a 2% chance to Devour them, boosted by Red Gems and Burning Enemies. If the Enemy dies, create 9 Red Gems. [4x]
Mana Color: Red, Yellow, Brown
Mana Cost: 24
Trait #1: Fireproof
Immunity to Burning and Faerie Fire.
Trait #2: Stoneskin
Reduce damage from Skulls by 50%.
Trait #3: Volcanic Meteor
Burn and Stun a random Enemy when matching 4 or more Gems.
Its like a weak version of High King Irongut. The 3rd trait is similar to the Faction Legendary The Frostfire King, only instead of Freeze and Burn, its Stun and Burn…
If you average a board around 10 red gems and say 2 burning enemies… that’s around 50% chance to Devour.
I guess I’m not overly impressed? Seems almost easier to use Kerberos… or just High King Irongut, really.
The troop doesn’t even factor in Stun into anything. Its just kinda there.
Daemon Gnome
Gnome Alone
Arcane: Death
Base Rarity: Common
Troop Type: Gnome, Daemon
Troop Role: Assassin
Troops Id: Vault_15 / 6931
Burn & Bolt
Kill a random Enemy. Then Run Away. Can only be cast once.
Mana Color: Purple
Mana Cost: 50
Trait #1: Accursed
All enemies lose 2 random Skill points.
Trait #2: Warded
Immunity to Death Mark.
Trait #3: Death Touch
Inflict Death Mark when doing Skull damage.
50 mana cost lol. Ok, that’s kinda cute