The are some other relevant wiki articles cited there. This forum harbors some traditional misconceptions on the matter including widely accepted and frequently mistaken use of “recall bias” which I presume is equivalent to more correct term “observer bias” or more properly should be referred as “statistical bias”. So far, there has been no clear evidence confirming or denying presence of this type of bias. Claiming that observer is biased is not the evidence, obviously. Bias (statistics) - Wikipedia
The main issue of course is always independence of separate throws. However, it is quite hard to determine in the case of particular pRNG systems especially those based on seed numbers as the issues on the origin of seed numbers remain obscure. I would still presume that each particular sequence of pRNG output is not entirely independent however it is still normally distributed provided that the sample is large enough. The whole sequence is determined completely and entirely by the seed number and will not change unless there is a new seed number generated. Whatever triggers this reset is not known to us, alas. And I am not aware of any method to reliably determine instances of this reset.
I can see into the future! Here’s what I see happening 1 week from today:
I’m playing PVP and I see a Doomclaw team for the first time.
I think, “Huh… Doomclaw. I haven’t played against him before.”
On the 2nd turn, the computer gets a crazy mana cascade. Doomclaw fills up, and devours 2 of my troops.
I stare at my screen in disbelief for a full minute, wondering why I still play this game. I then hit the retreat button. The match is lost, and I only made 2 moves.
As I exit PVP, a pop-up screen asks if I want to spend $50 bucks on Path to Glory II.
I take out my baseball bat and smash my monitor to bits, while screaming bloody murder.
you’ve read my mind… the devour feature shouldn’t even exist! it ruins the game and what the Devs do? a card with a “chance” of 2 devours… “chance” of course, like the “40% chance” from the Krakens that is 99%.
I’m not sure I see the problem with Doomclaw. Yes, if he manages to devour both troops you’re screwed, but if you go up against a mythic without putting a proper counter against it on your team, you don’t get to complain if its spell connects. And with the Dwarf rework, Impervious fixed, a few Indigestible troops, Barrier and Mana Drain as possible counters, there are more than enough ways to defend against him. His high boost ratio seems like a bigger issue.
Six months ago that argument would have worked fairly well… but now that sudden cascades from nowhere can fill the enemy team, and wisps or trolls can loop on you with zero skill involved, we can likely see the mythic Doomclaw fill very quickly and eat stuff now and then… statistically it shouldn’t be often… but it will feel often enough and be very very annoying…
Slash & Burn (14 Red/Yellow): Deal [Magic + 4] damage to an enemy, boosted by Wildfolk allies, and half of that damage to adjacent enemies. Burn all enemies. [6x]
MAX 16 , 27 , 22 , 12
Wildfolk Shield: Allied Wildfolk gain 2 Armor.
@Lyya - at the risk of straying off topic, can you tell me why Sylvasi doesn’t come up on GOWDB troops list when I enter “wildfolk” (or even just “wild”) in the filter?
@drathas - Sylvasi would turn blues to purple, to feed one of Nax, Tezca or Faunessa, none of which are exciting me overly.