there is hope that with new game engine (sometime later) the bug about not-stunnable on-death traits will be fixed and we can just stun it.
edit: nvm, didnt realise it is fixed… really is it?
there is hope that with new game engine (sometime later) the bug about not-stunnable on-death traits will be fixed and we can just stun it.
edit: nvm, didnt realise it is fixed… really is it?
Yep it is. If IK or TDS were stunned before you kill them, they wont respawn. I dont know does it work correctly if you simultaneously kill and stun them (example killing them with EK) but i think that should work too.
It is a really weak unique trait now, and bug or not it absolutely should fire on death even if the Hero is stunned, else it is just aweful.
If i take my fights using Death as a reference, this trait will do absolutely nothing in a good portion of the fights, and even if one or two of its DMs result in a kill along the line, it happens when you are already behind in the game, with your Hero being dead and all.
dont compare spell to a trait
also dont compare base mythic to a hero class
most of traits if stunned wont work, so this one shouldnt be an exception
The little screenshot I have seems to be getting old:
Does anyone know if there’s a new spoiler list for kingdoms? I’m mainly concerned with Dragon Claw kingdom but am curious about the others as well.
this is all i know:
I wasn’t comparing them, i was just using it as a reference to judge on how often a Deathmark to all enemies results in… well absolutely nothing happening at all which is not so rare.
I also didn’t try to say this trait should be an ecxeption mechanically to status effects, what i was aiming for was that the Devs should just make sure that this unique trait can’t just be out-stunned, by either add Thick Head to this class or by changing the unique trait in a way that makes sure it fires on death no matter what.
I get that the trait was bonkers before the change and i am happy they changed it, they just went overboard to hold on to the idea of the trait having something to do with Deathmarks making it a really unexciting and weak trait, with a chance to even do absolutely nothing …literally(even without having to stun it).
thats why im thinking about putting lv1 deathknight on 1st position defense if at all
in such case the trait would be too op actually,
i dont know do you remmember the times when maw could devour via skull hits? it would be something similiar - theoretically a low chance but in the end happemning too much and being not able to protect from it
at this point its a matter of personal opinion but im sure the majority would think the same i do about it being too op if not stunnable
This trait does like half of what the spell of Death does which i can just recast infinitely, i don’t see how this could ever be op as a oneshot trait especially linked to the heros death.
Sure you could field a lv1 Deathknight, but what’s the point of that?
You could just use Death or any Hero Class with Creeping Death equipped, get some extra damage and be able to recast the spell whenever you want, and not having to sacrifice a troop for it.
Noone will actually be playing this class the way it is now, and i get we are all happy about the 4-match Deathmark being avoided, but this should not result in making Deathknight useless.
deathknight is far from useless and i dont understand how can you not see the concept,
it was lv1 on defense so that its killed as fast as possioble: to give time for deathmark to proc and to reduce chances/opportunities for attacker to stun it (which is just an early experimental idea)
and you can use creeping death with deathknigh class if you didnt notice, providing that the hero gets mana to actually cast it but you know on defense teams its not always the case
and the strong point of deathknight on offense would be that its less likely to be stunned yet most likely to be killed first so you will actually get a one-cast-death-spell-worth of effect rather guaranteed
there are much worse traits out there among hero classes and legendary units
But why get your hero killed deliberately when there already are a couple of ways in the game to spread Deathmarks without sacrificing anything?
I can get Death ready to fire quicker than the AI takes to kill off my hero, even one without class stats, and after Death is cast there is not even a need for Deathknights trait, multiple Deathmarks don’t stack, and i generally can recast Death before most of its Deathmarks expired(or more rarely actually procced). There really is no upside on that.
its an offensive tool that doesnt require mana. using it you can ensure mana goes to other ways even the ones that also use deathmark effect - it does not exclude using death or any other mana using method
sure i dont say its best method but its a method and not a bad one either
edit:
so far we dont have many deadly traits:
the difference would be this trait has a higher chance but is usable only once
Elspeth on hero seems like a valid option. Death Mark everything on the very first turn, get a replacement knight and a load of mana of your choice to boot.
why did i not think about it, looks like fun
Elspeth was the first option that came to mind when i read the change to the trait, and if any Deathknight sacrifice strategy would make some kind of sense it would definitely involve her.
Still you would forgo any kind of plannable strategy with random knight troops, and you would not gain anything from it that you could not achieve in a more efficient or reliable way. You get your Deathmarks out a bit quicker, but basing a strategy on Deathmarks and random Lance and Winter knights appearing is not really a reliable race in the first place.^^
Also, how exciting and epic does a mighty hero class feel, if its only purpose is to die fast…i don’t understand how anyone can see this as good design. Rather rename the class immediately to Dead Knight.
arent you forgetting half of the classes have less useful traits then him?
his trait is actually useful, and you are free to use a weapon of your choice along with it
funny, i may use it
I didn’t forget, it is the limited usefulness of some other classes, that makes me fight the addition of yet another one of such limited usefulness
i can agree with desire to make those classes more useful, but please not by strenghtening an instakill mechanic
I think this is were the disconnect lies between us. Personally i’d give him a trait that had nothing to do with Deathmark at all. But it seems the Devs are commited to do so and with the current iteration of the trait the class will be really weak, and i’d rather see the class being somewhat useful even if it means to use a mechanic i personally don’t like much in a meaningful way.
Not 4/5-match Deathmark kind of meaningful !!! But something more than it is now.
Death mark all enemies and 25% chance to summon Death when i die?
tbh it feels too strong to me to add there anything but if u must buff it add anything but not strengthen the death mark please