Platform, device version and operating system Android, Samsung Notes 3
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What you were expecting to happen, and what actually happened This is simply what you were trying to do and what happened instead. Example: If you kill the last enemy with the weapon power, the splash damage will prevent the game to close. This makes you lose a win and force to reboot the game
How often does this happen? When did it begin happening? reproducible each time, either in pvp, invasion, explore, pet rescue any battle
Steps to make it happen again Kill the last enemy with the +9 Earthâs Fury splash damage
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The article has mentioned for a week or so that the issue was fixed in 4.0/the next update - is there something else we can do better there? Please let me know
Hes suggesting the devs just push new data that changes the Rending affix (and any other crashing affixes) on the weapon until next patch (even to something that does nothing), until the next patch, because having this upgrade temporarily do nothing and not crashing is better than dealing 3 damage and potentially crashing. Theyâve demonstrated they can push new data for spells, troops, traits, and even hero talents between patches so long as it fits some existing template, so this should be one of the things that can be done without a client update, but Iâm unsure.
If you had a trait/spell/ability called âDisabledâ with description âSorry, but this has been temporarily disabled due to bugsâ youâd quickly be able to point a bugged ability to a harmless yet descriptive message.
Please do not remove the affix⌠even with the bug if you take care it is still a winner⌠so I prefer to keep it for all the cases it wins the game vs the one mistake I make and crash my game.
We are just suggesting to remove (disable) Rending affix and anything else that crashes until the next patch when it will be fixed, which should hopefully be soon. Though I donât see how having a situation where dealing 3-5 damage being the break point for victory would be more common than the armor destroy plus 20 odd damage the weapon does to finish the final enemy and end the game without crashing. Lots of other weapons, notably Hopeâs Crescent, are completely ruined by this glitch if you upgrade them, since your potential 150+ nuke (counting the armor destroy) canât be cast to finish the battle without crashing.
I think itâs really bad that this is a âjust play carefully until the next update (which we havenât announced a date for)â instead of a âwe will patch the game to fix thisâ issue.
People are losing resources they paid for. Itâs not their fault you donât have the resources to fully test the game.
To clarify my point. My fury does destroy armor + 18 life damage + 3 splash.
During the beg of game splash is perfect to kill barrier. The only pb is if I leave the last enemy with less than 18 hp. If it has 19 I destroy the armor and kill it with splash. Perfect. If it has less I do not use the power. It is a timi g issue who to kill first⌠so I would keep it for me⌠my own 2 cents
Sorry I was not clear with this: I was referring to what could be reworded in the article to make the workarounds clearer in terms of avoiding certain affixes.
I will will check with the devs if there is anything else that can be done before the next update but I doubt it.
The problem is one of visibility for people who didnât read the forums or the support article for this specific issue. Yes, you can play around it if you know about it ahead of time, but you need empathy for the people who donât know about it. Someone going into the game with only the information the game gives them is susceptible to losses. It made me a soldier instead of a vanguard! I may never recover! /s
With that considered, I think itâd be great to implement a dummy ability/effect that can easily be switched to for cases such as this, as mentioned above. Even if it canât help for this issue, something like that on deck could abate future QA misses.