Then you haven’t been looking close enough at some of my recent posts. I made like 5 puns in a call to action for @Razzagor.
I thought the best instrument for skeletons was the xylobone?
I agree…some of the so called upgrades can have an adverse affect and compromise the team significantly. Unfortunately we are obliged to fully upgrade our weapons as a prerequisite for Kingdom progression when common sense may well tell us that the final ‘perk’ is a bad idea that will render the weapon redundant as a result. Spending ingots to “unlock the full potential of a weapon” should not have a detrimental effect making its future use negatively compromising. Its like having a 3rd troop trait which kills your strongest troop and sets fire to the rest. Lunacy! Suggestions made here about making weapon perks selectable makes sense and I would extend that to talent trees also which can occasionally favour the opponent rather than yourself because you cannot abstain from having a tree set for each level. The best solution of course would be to reevaluate the weapon upgrades as necessary and ensure they are actually of benefit. That was the point in the first place.