I think quite a few people would agree with me that the weekly event last week was several different kinds of awful. Skull-focused medals without a skull-focused set of troops, where the only way to even generate skulls was with a doom weapon a lot of players didn’t have. It was worse than a chore to complete, because at least once you finish your chores, you can go play fun video games. And last week, I would not have named GOW as one of the fun ones.
There’s been discussion on a particular discord server I’m on that it feels like the devs aren’t actually curating these events. That they just run it through an algorithm (X troop restrictions combined with Y medal bonuses and Z scoring type) and let it loose upon the community. Whether or not that’s actually how it works is, at this point, largely immaterial, because that’s how it feels for the player base. It’s gotten to that point over the last couple campaigns. It feels like the devs aren’t putting in effort to make these events feel unique and fun. It feels like there’s not as much care being put into each week. Again, this is the general feeling among the player base (that I hang out with, at least), so I could be wrong. I hope I’m wrong. But it really feels otherwise.
Here’s the good thing: I like it when medals and troops synergize. I like having unique troop restrictions that force me to think outside the box or bring in troops I don’t normally use. I like running wacky troop combos that still end up working because of medal bonuses. Some people consider the events repetitive, though personally I don’t think it’s any more repetitive than anything else in the game. GOW is a grindy game. It’s always been that way, and if you don’t mind it, then you don’t mind it.
So here’s what I’d like to see happen:
- Medal bonuses need to actually match the troop restrictions we’re given. If we can’t create or convert skulls, don’t give us medals that only boost skull damage. Vice-versa for troop restrictions that aren’t magic-focused.
- Scoring needs to be more predictable. Some weeks guilds can clear the event without buying a single tier. Some weeks they need 3-4. It means guilds that don’t force their members to buy that many tiers miss out on the rewards, which has long term consequences.
- Events should be more predictable in terms of battles. Having different mechanics for reaching the “boss” of the event is fine, but having to remember which legendary battle gives more points, or whether you need to care about fighting the highest level battle or not, on a week to week basis, is unnecessarily confusing.
This is solely pertaining to the weekly events. I know there’s many more (valid) critiques of GOW, but I want to keep this topic focused on this.