So, I decided to go about the tedious task of documenting some actual figures to compare pre-2.0 and post-2.0 PVP rewards. In this experiment, I always picked the hard fight unless the medium fight offered a revenge or rival match.
Level: 137
Gold multiplier: 2.25
Platform: Windows 10 Steam
Tier 15 to Tier 5 Only
I figured I should include figures just for moving from Tier 15 to Tier 5 since the devs stated that this would be comparable to the rank rewards in the old PVP system.
Number of Matches: 22
Trophies: 59
From Tier Rewards
Gold: 2,125
Glory: 105
Keys: 15
From Match
Gold: 64,057
Glory: 104
Totals
Gold: 66.182
Glory: 209
Keys: 15
Pre-2.0: I played around 21 matches to reach Rank 1 in the old PVP system. I made an average of 63 glory and ~16,100 gold in the matches. From the end of the week rewards, I made 2,000 gold, 10 glory keys and 100 glory. This gives a total of ~18,100 gold, 10 glory keys and 163 glory.
Tier 15 to Tier 1
Here are the numbers for going all the way from Tier 15 to Tier 1.
Number of Matches: 31
Trophies: 84
From Tier Rewards
Gold: 4,375
Glory: 275
Keys: 46
From Match
Gold: 92,392
Glory: 149
Totals
Gold: 96,767
Glory: 424
Keys: 46
Observations:
- You need around 10 easy fights, 4 medium fights or 2 (or 3) hard fights to go up a tier.
- There were 8 revenge matches and 2 revenge/rival matches.
- A traitstone dropped after every match.
- During the experiment, I earned 6,750 gold while moving up revenge reward meter. This is significant because pre-2.0 I rarely had any movement on this meter. So, I fight far more revenge matches post-2.0.
- Revenge matches give you +3 more glory and rivals give you +2 more glory.
Conclusion:
I earned 78,667 more gold, 261 more glory and 36 more glory keys in PVP 2.0. By mostly taking hard matches, I only needed to play 10 more matches to get to Tier 1 than pre-2.0 days.