Just looking at the initial troop list, this event looks so horribly unfun that I’m actually kind of impressed.
The medal gives a bonus to skull damage. The only choices I saw were Doomed Axe, Doomed Opus, and … Kobold?
Thankfully, I don’t buy very high on these events.
And foes have armored and stoneskin.
This medal choice / troop selection is about as much fun as open brain surgery with a wooden spoon.
Fortunately, only need tier 0-1 to finish the event given all participate, so… my guild will need tier 2-3 no thanks to the non-participating slackers that don’t bother who the GM doesn’t kick? ;p
Another BAD event, the Devs really have stopped caring about this game and the player base. Skull damage with reduced skull damage enemy troops, all I can say is WOW.
i’m guessing the event needs tier 0 purchase for a guild with 30 active people and perfect battles (always choosing correct enemy and not lose a single valraven) ?
In Adana, I can fight Tina, but not use her. What happened to the flexible, new, and creative world events?
I actually prefer not having mirror match battles – I’d say it’s one of the few positives of this one, even if troop options aren’t otherwise ideal.
Adding to this:
80.66 points per loop on average (85.33 if you manage to always avoid S.O.L.A.R. battles)
0 tiers = 62 battles = 10 loops (+2 battle) = 807+ points on average (853 if avoiding UR)
1 tier = 67 battles = 11 loops (+1 battle) = 887.27+ (939 if avoiding UR)
This is why I chose King Mikhail as my frontline troop for this event. Enrage really helps in skull focused events like this. Works so far but I have my doubts whether that’s enough at high enemy levels though.
Since this bug report was never addressed (despite all the ones around it being looked at)
Should I add this week’s medal to it or make a separate bug report to be ignored?
Or are/is the idea of “troop roles” the real underline issue/failure that needs to be addressed?
The dice that roll these crappy events are broken again. Can we get a reroll?
This is to mitigate the crappy design, again.
Based on the leaderboards, the average score required of 867 can be achieved with approx 55 battles which is Tier 0 (all free sigils at the end of the week assuming no lost valravens is ~62 battles)
One of the worst troop restrictions I’ve ever played with. My god. Yellow Warrior/Striker troops, Yellow weapons, with Skull damage medals.
Who hurt you devs?
Yup and Werebird, which has a chance of transforming into Beastmaster Torbern…
AWFUL event again. No fun, only frustration for most in my guild. Time consuming.
I am serious considering if the devs lack of respons or care for the playerbase is because this game is earning so much money, that they can afford to ignore us. Why care about the players if the owners are happy and laughing all the way to the bank?
Someone posted the income for Gems of War in another post and even Salty responded on it.
Seriously devs, your spiteful event design really pisses me off!
I thought the last event with skull medals and without skull troops was just a bug, and you were too lazy to fix it due christmas holidays. But obviously you want to annoy your player base on purpose. And guess what… you actually succeeded!
i dont think the world event is that bad… there are troops and weapons that can be utilized to disable the enemy team.
challenging maybe but not that difficult (unlike the latest faction pure faction run, lol)
it’s still day 1 tho, i might speak too soon about the whole event difficulty.