I’ve been playing rather avidly lately, after a very long hiatus, and I’ve been checking out a lot of the neat new systems, and… Hoo boy. There’s a lot here.
What gets to me though, is that even though my normal team (Archer/Valk/Justice/Mab) got buffed to all hell by the new hero skills (specifically entangle at start and hunter’s mark on 4-5 match), there’s now actually content that I’m having some difficulty clearing sub four turns.
Granted, none of that is PvP, so I’m bound to run out of that eventually, but I really like the direction Gems has been going. I can’t get enough of bounties and delves, even if the only two delves that are available are completely cheesable because there are infinite loop teams that fit those color profiles. They’re still fun! Is it bad that I don’t even care about the rewards? I just wish I could do them more often!
But, on a less positive note, PvP went the exact direction I thought it would. “If player advantage turns every enemy team into four effective peasants, why not just streamline the process?” seems to be a mentality that has caught on. People aren’t even being creative and using that annoying Bombot team any more, now they just have teams that self-destruct. Eugh. Why is there still no penalty for that?