[Investigating] Skull damage to random enemy

Android 15

I play my event mydnight team for practice in adventure while I find something odd: Normally skull damage attacks the first enemy. Now of cause with my mydnight team I use to fright them, the skull damage goes to some random enemy. Maybe it’s because of this frightening, maybe not. Made a video to show you.

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Seems to be a glitch where the enemies appear in the wrong order. Happens sometimes with terror. Still waiting for a fix since terror arrived.

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So it’s a known bug? I didn’t find anything about.
P.S. About “terror” and “frightening”, I play german and I had to translate by word and the german word in-game is “verschrecken”. It makes it harder to find help in help center, if I don’t know the right translation.

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Does this happen consistently when you deal skull damage after they have had Terror applied, or do you find it happens randomly?

I played event and then two adventures. Then I wrote this post. After some time I played again and I can’t remember it happend again. I take an eye on it. Maybe it happend because I played some longer at a time. Full RAM, maybe? Like I’ve said, I’ll take an eye on it.

It happend again while event game. And even more odd happend:
Two last enemies, both scared (or under terror, whatever). They where at the middle positions and changed places.
Skull damage hit the now lower enemy, who died.
Something (spell, skull damage, I couldn’t say) hit the now last enemy. It HAD enough life points to survive, but no. I get a soul (!) and then he died. If it were run away, I wouldn’t get a soul, right? So why he died?

There is a bug that happens sometimes where the enemy has life, but your turn starts and it dies, due to some weird delay in updating their stats, or something. Seen it lots of times. Not enough of an issue to complain about, bit when it coincides with other bugs, it’s extra confusing to work out what’s happening.
Might be that.

Seen it lots of times.

@Zuul-Emo
For me it’s the first time I saw it. And 1. it was still my turn and 2. it just seem to happen in combination with the “random skull target”-bug I report here.
@Jeto
It not happen every day. Maybe it have to do with how often they change position. I can’t pay attention for that all the time. My attention is on the field.

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