Is it just an idea of mine or is the Skeleton firepower overlooked by everyone?
I mean, Skeleton’s spell is cheap, bring lots of skulls, an extra turn and a lot of attack and is a common card.
Now there’s a legendary weapon : “Nysha’s Skull”. Sure, it brings more skulls, but it cost lmost twice the mana ad doesn’t add any attack at all… And it’s supposed to be a legendary card?
That wasn’t much of an issue when Skeletons were level 15 as common cards. Now they are a real threat without even reaching lvl 20 / Mythic since their initial stats are way higher gaining 1 of every stats but magic per level / ascension.
Now one lucky Skeleton spell can easily lead to a fast one turn kill with the only counterplay of taking purple mana gems before the ennemy, but how fast can a Skeleton really come at you?
3 gems matched makes 3 mana. A mana surge will rise that to 6 mana. An additionnal Karakoth’s banner to 8 mana. Finally, a magic link, provided by -say- a giant spider, will grant you full mana in a very simple 3 gem match.
That’s nerf worthy in my opinion. This spell shouldn’t give an extra turn OR improve armor instead of attack.
What’s your thoughts fellow forumers?