Yeah I’ve been noticing that a ton of things seem to require blue/green, so holding off might be a good idea… especially since at my level I have’t had too much of an issue with skull damage. I think I’ll sit on them for now and just level up everyone and get stoneskin only if it seems needed. If I get a Mercy I would certainly want to trait her ASAP, those few arcanes would definitely help.
Question #1
I say leave the Hero out of early on because, sad to say, it rather inefficient (no board control) compared to the utility that you get with the Troop cards (emphasis: EARLY ON). People can disagree with me, that’s fine.
Here is a suggested build… the only troop that really needs to be leveled is Banshee because he’s up front. The other 3 troops can sit happily at level 1-5 while Banshee is level 15+ and you can just trash bozoz. A 3 match Red gets Alchemist going and you’re off to the races. You can easily take this team at say 2,000 and trash a 4,000 team. I’m not saying to do it I’m just emphasizing that strategy always takes a front-seat to sheer power.
###2x Red Banner
Banshee
Alchemist (w/ Fire Link)
Sheggra
Goblin Rocket (w/ Fire Link)
Question #2 is just a matter of opinion.
Question #3- Ignore everybody talking about Mercy this, Elspeth that. What you want is to understand the mechanics of the game (transform, explode, link traits,etc) and build on that.
I just did a video called “Team Building w/ Ultra Rare” and there are a lot of these core-concepts discussed: ( - YouTube )
ive tried to play it, at first i had trouble maintaining the loop but in the end i got to conclusion its doable,
the tactic i came up with is:
-keep brown yellow and red on the table, transform blue only using banshee (not alchemist)
-if you can take skulls that will not lead to giving enemy an extra turn take them
-cast seggra(or other transformers) only when you are pretty sure it will make extra turn
- use goblin rocket any time you can, possibly if you can get him to drop a skull match that would be a bonus
@KrudlerTheHorse if you have any tactic to add to it, or i am making it wrong, please let me know
i think the new players could use detailed explanation as i found that deck loop quite complicated
edit: I don’t recommend this team really, it’s just something that a reeeeeeealy new player can use with simple support cards.
One thing that is important to do with transform and board-control teams is to leave skulls to naturally cascade to the bottom and give you gigantic free “skull spams”. These just happen “naturally” when you do a lot of transforming.
There is some nuance to the strategy, but in general as long as you’re in a strong loop and you have your troops up and ready to cast, there’s no need to undermine your damage potential by removing skulls unnecessarily.
My first real team was:
Treant
Alchemist
Valk
Banshee
1 ultra rare, 3 rares, and can beat a lot of teams if you play it right. But, a lot of troops have been released since those days. Not sure if better options exist at lower level now.
I’m using this team right now and have been “forever”. It can beat pretty much any team barring unlucky drops that set up 4+ for Queen Mab (since Frozen is really the one thing that hurts it the most).