When this was originally floated as an idea, we had to bring up the part where stacking, for instance, 4x Bone Dragons, would get the 4x bonus on two troop types as well as the kingdom.
Of course, now that they’re for unique troops, that makes this concept that much easier to balance.
Still, I would honestly rather see a smaller selection of troops get this treatment - specifically, the ones where its difficult to draw the line or they simply should have both. By comparison, a load of Human Knights is probably not necessary. Likewise, we shouldn’t just tag every single Wildfolk as a Beast or a Marauder. And the lines between Monsters and either Beasts or Daemons (Monsters being somewhere in the middle) shouldn’t be blurred too much.
I wouldn’t mind seeing the following examples (where applicable pending balance and lore):
- Alastair - Undead/Knight
- Behemoth - Monster/Beast
- Bone Dragon - Dragon/Undead
- Carnex - Construct/Monster
- Celestasia - Dragon/Divine
- Crimson Bat - Monster/Undead
- Goblin Rocket - Construct/Marauder
- Golem - Monster/Construct
- Gorgon - Monster/Beast
- Orion - Fey/Wildfolk
- Pegasus - Beast/Divine
- Sacred Guardian - Divine/Beast
- Salamander - Elemental/Beast
- Venoxia - Dragon/Monster
This is largely ignoring troops who should have their types completely changed regardless, which is another topic.
I also tried to ignore ‘mounted units’… i.e. Boar Rider could be a Marauder/Beast and Griffon Knight could be a Knight/Beast - but its really the rider who is the troop, and therefore is not a beast themself.
Yes, there are quite a lot of legendaries on that list. That’s because they’re more distinct and therefore easier to characterize / categorize, and because they could totally use some love right now. Wasn’t deliberate, I just noted down anything that I thought could get this treatment. Bone Dragon is the one that really needs it!