Hey folks, just a reminder to please keep this on topic as it takes us a lot more time to weed out actual information about the bug report if you’re having discussions and going off on tangents in the bug report.
It’s important for any dev working on the issue to be able to look at player reports for more information if they need to without having to wade through a discussion.
It’s not that we don’t care it’s just that our schedule is blocked out months in advance and prioritised, so while we have bigger fixes and features in the works we may have time for smaller fixes around these tasks but maybe not something like this bug which requires us to re-evaluate how lethal damage works on the back end.
Things aren’t always as simple as they seem from in game when it comes to how it’s programmed in with all our other interactions and systems on the back end, especially given the game is 5 years old (which is why we have various wording and functionality differences between new and old troops which we are slowly bringing into line as part of a huge long term project in the background to all the other things you’re seeing being added/fixed in game).
Also, this interaction was tested and found to be working correctly prior to release.
I’m not personally sure what broke it, but when you put some hundred thousand + players onto a game something always breaks. #GameDevLife T__T