Jumping off your post, Razzagor, as it’s the best post to do so in the thread,
Incoming personal tea leave reading of the future,
The devs don’t want to revamp Legendary Tasks, ever. Personally, I believe that if they could, the devs would remove them from the game completely. But, they aren’t going anywhere, so the devs did from their perspective the next best thing they could… which was Epic Tasks.
Epic Tasks serve as a two-edged sword. On one hand, it provides a way for players to gain controlled amounts of limited resources (1 of each colored deed, epic ingots, etc.) each week. On the other hand, Epic Tasks serves as a hard block to keep players out of Legendary Tasks. I believe this is because the devs want players to be accustomed to gameplay without access to LTs.
So, while the devs will not completely remove LTs from the game because of the extreme outrage that would occur, they can instead functionally make the mode non-accessible and/or make LTs obsolete . Epic tacks generally succeed in the first part, rendering LTs inaccessable for ~95% of the player base. That 5% of the playerbase that can achieve them probably don’t have much to be gained from accessing LTs. Sure, it’s more gem and event keys, with the very small chance of a random mythic. But, those players likely are already pulling every new monthly mythic with relative ease already and are not really gaining much here in the long run. The second part is still a slow motion change, in progress. Over time, most meta resources are very likely not going to be obtained via LTs. Players can already see this with deeds and the mythic in the current Elite Pass. I strongly expect this trend to continue in 5.1 and beyond. As this trend continues, LTs will generally become more and more irrelevant to the meta of the game, which is very much likely intended by intentional design. To that extent, I personally expect LTs to NEVER be updated again and am planning for the future with this eventuality in mind.
Monetization can’t really exist if players are 100% self-sufficient from LTs. Why spend at all, if there’s nothing of value that can’t be obtained for free? At this point in the game’s lifespan, the devs are acutely aware of this issue and are slowly moving the game to a position where monetization of some kind will be encouraged (but fall just short of being P2W outright) to be at the meta in the future.
Players should start taking a hard look at the setup in the Daily Deal system. I’ll save the discussion and postulation for another post, but the groundwork is already laid now for the Daily Deal system to be a major monetization tool in the future. It’s just waiting for the new resources and things to be dropped into it. At that point, players might realize how huge the impact of locking the rightmost slot of the shop to VIP 6 or higher customers will be in the future regarding meta resource acquisition.