First of all I love the game! what I don’t like is random deaths, 99% of my frustration comes from it.
I find it funny how “Zuul’Goth” a mytical troop can 1 hit kill you yet it requires more mana than a regular troop with Devour or Death Mark and it also can only be cast ONCE.
So my suggestion is to rename most of troops with Devour into Bite changing it effect to:
1- STEAL 50% of Atack, Armor and Life.
OR
2- Deals attack as extra damage
Example:
“Dragon Cruncher”
10 attack
Munch damage 11 and 50% to “bite” dragons
-Much hits a dragon bite activates
Dragon suffer 21 of damage (11 from munch + 10 from current attack)
This way the effect still very efective yet it deny the 1hit kill, of couse some cards will still have Devour like “The Great Maw” since it can only cast it once and “Black Beast” since it affect only allies.
Now walking on the same path of gratuitous deaths, Death mark! it triggers when you don’t need it and never when you do need it.
So I have few new effects proposals:
1- Works like Poison taking Life, but it does 1-5 of damage randomly choosed each turn, it ignores armor
OR
2- It reduces Life status by 50% for the duration of the death mark (coming back to full once its wear off)
Example:
-Troop Has 10 Armor | 50 Life
get Death marked
-Troop drops to 10 Armor | 25 Life
Gets damaged by 20 points
-Troop has 0 Armor | 15 Life
Death Mark wears off
-Troop has 0 Armor | 40 Life (since 50-10 = 40)
OR
3- Works like fairy Fire and Hunters Mark combined amplifying damage from spells and skulls
I know some people may actually like how it works now since it brings “luck” into the table but luck is already part of the game as you never know what gems may drop from top, which are destroyed/removed by certain spells, also these are just suggestions nothing is set into stone effects could by amplified or reduced, I just really really want that 1 hit kill minimized to a few troops like “Zuul’Goth”