Rewarded Ads (A Break Down for the 4.9 Update)

Thanks, Salty. I understand the need to double-check, and this is welcome news.

Hope you and the rest of the crew are staying safe & healthy.

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What’s missing here is the “for now” statement.
several times in the past new features as been introduced, then retweaked for the worst.
I really really hope that things will be (and REMAIN) like presented here.

I like the system “please support us by watching this”, why not?
even if u don’t have money to put in the game or consider the current shop a mass of crap, 1 minute of time is a good obol to let you play free.

If the rewards are well balanced it will be a plus; I don’t expect this as we have seen ourselves how dev/publishers are disconnected from game’s state and player’s mentality.

As always, I like to give a judge when things are really under hands, Up to now for me is thumb up.

I feel like this needed to be repeated.

I also wanted to say that I almost entirely expect this “feature” to go wrong somehow.

Also not feeling great that this was chosen to be previewed instead of something else, for whatever reason. Do we not get anything more useful or interesting…?

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I think the idea is more… We won’t be getting anything as possibly controversial as this.

I can’t stress enough how no one but those who play on mobile should even care about this.
I feel like a lot of PC players are weighing in on the matter when someone already explained that Steam won’t ever allow ads within a game on their platform.

Right, and when Daily Tasks (and their rewards) were console-only, non-console players weighed in because they also wanted access to those rewards.

I think non-mobile platforms will be watching this development closely to see if the rewards actually turn out to be something that is worth feeling like they’re missing out on. Not being able to do anything about it isn’t the point - I think it’s more that people don’t want to be shortchanged for not playing the game “the way the devs prefer” (with mobile obviously being the largest market).

Disclaimer: While I frequently say I’m a PC player, I do use mobile to check tributes and play the game when I’m traveling, so yeah, I use my phone too, lol. I just don’t like playing on a tiny screen if I can avoid it.

:apple: And :tangerine:.

Daily tasks were/are a game play feature.
Where as ads more closely resemble a legal issue like redeem codes that consoles aren’t allowed to get.

I imagine 90% of PC players have the option to play on mobile if they want to. Since almost everyone has a smart phone these days. And lucky for you no one is asking you to play GoW on it. You will eventually have a CHOICE to open Gems of War on your phone and watch an ad get 1k-2k gold every 8 hours and close the game if you so choose.

I’ve never understood game ads within games to begin with. It makes no sense at all. Take movies for example. You go to a theater and you’re presented with a ton of previews for other movies before the movie begins. Why? The theater and movie production companies want you coming back to the theater, because right now, you’re only here for this one movie.

But Gems of War isn’t a two hour movie. It’s a never ending movie, so-to-speak. And if the ads are like any other games’ in-game ads, they’ll be ads for… other games. So let me get this straight… you’re advertising your competition? Movies being previewed aren’t competing with the movie you’re at, you’re already there and the movies being previewed won’t be out for months.

But are you suggesting I should quit playing Gems of War to go try out these other games being advertised? Why would you want to show players OTHER GAMES?

That’d be like me buying Doom Eternal and then I go to the main menu after I beat a couple missions and I see a button to advertise Borderlands 3 or something. That doesn’t happen. I’m not going to boot up Diablo 3 and get an advertisement for Path of Exile.

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I don’t remember advertisements in games being for other games that often. From my experience, it rather tends to be ads for different products, I don’t really care about but that are supposedly aimed at a young audience. Clothes, deo sprays, beer… that kind of stuff.
To go along with your cinema comparison, that is like cinemas showing spots for local shops and businesses. Not because they are so intent that you go there, but because they are paid for it. Nothing really unusual.

Also I very much do know the experience of seeing ads for competition, especially when pay-TV channels buy spots on free TV.

[Edit:] And just to get that one right, cinemas do not advertise films out of goodwill or own interest, but because the film companies insist on it. Or why do you think, you don’t get to see a Warner trailer before a Disney film?

Another game I play moved away from “rewarded ads” a year or so ago and this was the only rationale I ever saw for it. Supposedly they were losing players to the stuff they were advertising.

Instead of rewarded ads, the game literally gives you a button you can press once a day that gives you the equivalent amount of rewards the ads would have given you.

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Are you in the US? Here it is incredibly common for games to advertise other games. It is the norm. Other game companies pay a lot of money to advertise in other games because they want a specific audience: mobile gamers, and who better to advertise to in that category than people already in a mobile game?

Just to add some support to this - the game I am referring to above was exactly this type of situation. You could watch 5 ads a day for small bits of currency, and every single ad was of another mobile game. Never any other type of app. Only games. I’m in the US too.

To quote Blizzard, do you guys not have phones? In all seriousness, the mobile version is essential for PC players, even if they never play it, because it allows collecting tribute remotely, which can be easily worth at least a hundred gems daily.

Ads are targeted. If you’re playing a game, you’re likely someone who would be willing to play another game.

I never understood this issue as I know of multiple console games which support reward codes, but I digress.

How many of them are on a Sony Platform?
When it comes to consoles, it’s usually a all or none approach.

Offhand, every Borderlands game.

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Uhm, I got a landline retro phone with rotary dial… does that count? I don’t think, it has got any game support. On the upside, I think it’s solid enough to break through walls.
Forcing myself to only do things online when I am near my PC is one of the most efficient ways for me to keep my daily screen time at least at a non-critical level (it’s still much higher than it should be). This game is already enough of a grind when I got to worry about it while being at home.

I know that PC players are less popular with free game developers. Less likely to give into impulse purchases, more likely to write lengthy complaints. They brought it upon themselves by setting up support for non-mobile platforms; as long as they don’t abandon it, I’ll stick around and keep disliking the game.

If they decide to release a “full game” version at some point, that removes the need for all that microtransaction crap and reduces the grind to an acceptable level, I might actually consider switching to that at a reasonable price; don’t know maybe 15 € or so.

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Must be different rules with “free to play” games of which Borderlands is not.
I believe for every sale of Borderlands the client gets a chunk of the sale. Where as with GoW I’m sure they get some money out of each transaction, but absolutely nothing from the players who play for free. So perhaps Sony isn’t okay with free redeem codes for free players. We know it’s not Nintendo since the rule was around way before them. And I just don’t see Microsoft standing in the way because of how pro gamer they have been for at least the past couple of years.

Thank you for letting us know. Cant wait for it

beeeeeeeeeeeeeeeeeeeeeeeeeeeeep…“This is only a test”

The ship is sinking y’all. Don’t drag this out longer than needed. Don’t watch the ads.

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Is cryptomining still a viable thing for a business? This might be targeted only to PC players with unlimited internet but this game barely uses internet capacity. I wonder if it’s worth it to have committed players mine for crypto at a very slow rate (or rate that players can set) while they play.

Honestly I’d like to have a metric to show the executive team of a game company how players like or dislike the decision of the directions on the game. Some sort of goodwill mining might be able to do it.

Need an expert in this field to determine actual viability in functionality & legality. Again, if it’s tied with rewards I’m going to be hyper defensive with how it would change the fairness and expectations of the rate of reward acquisition by players of themselves and the development team.

This is how we end up in terrible positions.

There was a time when you paid money to play a game. If it wasn’t worth the money, people didn’t buy it, and that was it. The money for that game was spent on making the next game, and if people didn’t pay enough for that you didn’t get it. The model has its flaws, but it worked for 20+ years.

App stores brought the concept of ad-supported free games. Some decided to stick to the pay model, and removed the ads if you paid. Others leaned hard into ads. The in-app purchases led people to think of selling in-game currency. Zynga is famous for pioneering the kinds of hooks that encourage this kind of purchase, but it was nothing new. Casinos have understood it for a long time.

Now we’re at the point where that’s not enough. Now gamers are starting to be asked to spend their electricity and CPU mining virtual money to pay the developer. What the heck? This is a situation where the game literally spends your money even when you’re idling. Don’t even talk about this in a positive light! We’re probably about 2 years away from it being, “Well, EVERY game does this so why are you whining?” Normally I hate slippery slopes, but the path of F2P games has involved an awful lot of lube.

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