There are currently 2 issues involving guilds. The 1st being how easy (cheap)it is to make one, the 2nd is dead guilds.
Most games I have played require a player to reach a certain level to create a guild and I think that makes sense. It ensures that they are enjoying and committed to the game,and also that they have some notion of the game play and can help others starting out on their journey, or find similar minded players to continue enjoying the game with.
Too many low level players make guilds, and then stop playing, leaving yet another dead guild. This cause issues not only for established guild (think gw brackets) but also new players who use the search guild option only to join a guild and continue playing alone. I did that when I first started almost a year ago, and it was frustrating. Started lurking in global to realize that’s not how all guild were.
I’m not sure what the fair cost of starting a guild should be, but it should require a dedication on the player’s part to do so, also I’m not sure how long a guild should be allowed to have no activity (minus new players joining and leaving due to no activity) or how long a guild should be allowed to stay at one member, but I do know this should be worked out for the benefit of all players,new and old.
I know there is a lot going on in the game at the moment, but I believe this discussion should not be shelved.