awryan
October 11, 2020, 2:04am
1
Whether it be the current winner, or previous winners such as Bandits or Infernal King.
There always seems to be one troop type who respawns tremendously more than the advertised rate.
But the mechanic is never broken. “RNG can be just be streaky”.
2 Likes
It is a good reason to medal it, then. If not for Geoff’s sake.
1 Like
I thought it was time to bring this back. Just swap mythic with respawn.
One thing that we encounter a lot at Gems of War is people not understanding why they haven’t received mythic cards. As such, I wrote up a (very weird) explanation on how probability affects our drop rates.
As we do not disclose our drop rates, we will use a fictional example to explain the relationship between drop rates and probability. For example, when you visit a rainbow, there will be the chance to either find a pony or a unicorn. Now, unicorns are much rarer than ponies. As such, there is only a 1 in 100 chance to find a unicorn. If someone has a 1 in 100 chance of finding a unicorn at a rainbow, they will always have a 1 in 100 chance of finding a unicorn at a rainbow. The trap that many unicorn hunters fall into is assuming that their previous visits will change the results of their future visits, but this is not the case as each time a rainbow is visited it is fresh and new! Even if you have previously visited 100 rainbows and only found ponies, there is no guarantee that at the next rainbow you will find a unicorn. Each time you visit a rainbow there is still only a 1 in 100 chance of a unicorn being found. Some lucky unicorn hunters will find several unicorns per 100 rainbows, while others will find none. This is purely down to luck and chance.
As a further example, let’s say you’re flipping a coin. There’s a 1 in 2 chance that it lands heads. However, when you flip the coin again it faces tails up. Next time the chance is still 1 in 2. Tails again. The next chance is still 1 in 2. The past results don’t affect the outcome or chance of the next result. That’s how probability and randomness work.
I hope this has helped you all understand how our drop rates work in regards to probability and randomness. With that said, happy unicorn hunting!
TLDR, unicorns.
1 Like
Tabu
October 11, 2020, 9:50pm
4
Just like a Unicorn, your legitimate algorithms are fictitious.
Let’s just say that I’m fictitious and hit the trifecta.
1 Like
awryan
October 11, 2020, 9:51pm
6
Not to get too existential.
But if everything is God’s…drrr…I mean “RNG’s will”.
How can we mortals ever tell if the RNG is ever broken? Because even if it’s broken, probability can explain it away.
We all know RNG is streaky in this game …
Myself, I tend to agree bandit respawns are down, ancient horror up. But this, of course, anecdotal.
2 Likes
There is indeed no way for us to know if RNG is broken, in this game. It feels broken, but a feeling is much different from the fact.
But I think we wouldn’t have played and enjoyed this game for this long if the AI was absolutely dependant on RNG or luck. We would have won more and lost interest. I believe AI in this game tinkers the luck in its favor every now and then, but one thing is for sure. We always have the first turn which is big in a luck based game.
For me, it feels like Infernal king respawn rate is higher in pet rescue especially in the last 5 minutes.
Sytro
October 14, 2020, 7:51am
10
yeah, especially in those battle where you end up with 9-10 kills… 6-7 of them are from IK…