Hi Cyrup. I’ve got a theory as to why it’s bombing out and what could be causing the bug.
Theoretically I think the programming might be seeking the hero level mastery choices, which requires level 125 and perfectly dividing the mastery points to get 25 each? If my math doesn’t fail me. Yet the completion status detects the masteries based on total level, including all bonuses from Kingdoms, etc.
I’m saying this because the reward is very lucrative for a very small amount of playtime if it takes the cumulative mastery points.
Could you sandbox test my theory and see if that’s the reason? Basically, reward completion status is pointing to B(All bonuses included), while the actual completion detection requires A(Just hero level mastery score).