[Reported] Summon bug again

Platform, device version and operating system:
Win 11 Steam
Screenshot or image:

What you were expecting to happen, and what actually happened:

Last troop was cursed, lycantrophy active, burning, stunned, entangled, frozen etc. I cast Queen Ash and killed troop above, nearly killed final troop.

Final troop changed into Festival Cow and locked - similar to previous 8.2 bug fixed in 8.3, no moves possible, is opponent’s turn…

Also, Queen Ash is still bugged, there was a response that it was going to be fixed (2 years ago?) so that it doesn’t fire at nothing when next to last target is killed or opponents are in first slot or 4th,

Furthermore, heroic gems like freeze gems and curse gems are still problematic, at least twice last week I got Cliffy Errors and game crashed. Happens when heroic gems on board.

How often does this happen? When did it begin happening?
First time since 8.3 update.

Steps to make it happen again

I’m guessing some combination of heroic gems, status effects and lycantrophy/summoning.

you might want to add your invite code too. they will ask for that.

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Thanks, will dm it if they do, no way I will replicate that easily so might be at it a while.

This seems to be a different type of issue. Do you happen to remember what that last troop was prior to transforming? Back when lycanthropy gems got introduced there used to be a bug with the hero transforming, maybe this somehow got patched in again.

I’m not 100% sure. I thought I’d saved the opponent as a s/s, but didn’t, and didn’t have recording on.

It was possibly hero or Maraji Queen. I seem to remember part of the opponents name, will look out for iit.

I’m fairly certain I did enough damage to kill it, so that was also weird.

Hey, thanks for reporting this!

How close to the time you created the thread did the battle you took the screenshot in happen?
I’ll try to get more info from your battle logs.

Next time you get the cliffy error, please screenshot it as well :pray:

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Hi Kafka

Thanks for the reply.

It was just before, as I left the battle on the retreat tab for about 23 minutes and created the screenshot during that time and posted.

I will post others if I get them again. It’s fairly rare though. Terror seemed to be an issue pre patch but seems better.

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Same this time.

Another one @Kafka
Opponent
Prismatic Orb - Elementalist
Mistralus
Mistralus
Drowned Sailor
Kraken Banner

Order shifted by Queen Ash, but I believe Drowned Sailor still last. A few minutes before posting locked, unable to proceed.

Edit, got it.

Fought same opponent, kept last troop alive and when numerous status effects, such as frozen, cursed and faery fired, will lock when lycantrophy transforms.

123 - Made with Clipchamp_1734736084329

Will have to zoom in image to see due to max file size restrictions here.

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Thanks so much for the additional information and the gif, that should be very helpful! I’ve added it to the bug report for the team.

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This is starting to grind my gears when Essence of evil summons on a winning round or transforms your oppenent when there is only one troop left its causing a soft lock. This doesn’t happen every time so there may have to be other conditition that have to be met to cause this error.

I’ve had it again. I stopped using Midwinter Lycan and Hatir and Skroll, but just using EoE in a different zone. I got the dreaded flashing gems, however this time it was my turn, I could not match or cast.

Pretty sure it’s a combination of terror and lycanthropy clashing.

@Jeto

I believe the devs tried to fix this bug, but it is recurring in a different way to pure Lycantrophy/Terror. I’ve mentioned we have the issue with keeping summoned troops in our teams when testing by fighting guildees by their profile. Once you replay that battle the summon overwrites whatever troop it replaced in the next battle.

Currently the summon bug has a number of side effects, all posted in other threads, such as;

Wrong troop summoned

Summon is unusable.

Game locking on opponents turn

Board locking with missing gems

Mana being uncollectible by first slot replacement, or old second slot, now first slot if summons dies.

Troops dodging skull hits of 0, with full attack and no negative status

Board locking with explosions or failed board skyfall of heroic gems.

Multiple copies of certain create gem troops, notably Archdruid Blackwood can cause a soft lock. Note this a very common GW Green palace defence coupled with a negative status creator - Essence of Evil for example. A summons coupled with gem creation can equal hard lock.

Here is a classic s/shot where I can tell you exactly what happened, and no negative status effect was involved.

I killed a bottom slot Quetzalma and a first slot Finesse with my front Finesse. I used Stormcaller hero, so no stun.

Quetzalma summoned itself via it’s third trait Eternal Dawn. It moved into first slot, replacing the dead Finesse and as it summons with full mana, it cast, made numerous 4/5 matches and a Harpy Mage was summoned with Storm Flock by 2nd slot Queen Xochi.

This is the second cast of Quetzalma, it never finished it, matched off numerous 4/5 matches and locked the board on it’s own turn, like all the summon bugs do.

There is a real issue with summoning bugs locking the game, and here is a really simple example of it causing a bug, which is easily replicated. Summoning is still not working right and we have had some catastrophic board locks in guild wars because of it.

I know you intend to fix some bugs with 9.0, or at least I seem to think that. Can we ask the devs to look into this one please as it is such a longstanding one (not as old as the Queen Ash bug, but still, around a year minimum,).

Thanks

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This is one the team is still investigating, definetly not fixed in 9.0 unfortunately. The information you have shared is really helpful though, so I will add it to the ongoing report.

It’s this known issue article: Battles locking and Gems not dropping in : Infinity Plus 2

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