@Jeto
I believe the devs tried to fix this bug, but it is recurring in a different way to pure Lycantrophy/Terror. I’ve mentioned we have the issue with keeping summoned troops in our teams when testing by fighting guildees by their profile. Once you replay that battle the summon overwrites whatever troop it replaced in the next battle.
Currently the summon bug has a number of side effects, all posted in other threads, such as;
Wrong troop summoned
Summon is unusable.
Game locking on opponents turn
Board locking with missing gems
Mana being uncollectible by first slot replacement, or old second slot, now first slot if summons dies.
Troops dodging skull hits of 0, with full attack and no negative status
Board locking with explosions or failed board skyfall of heroic gems.
Multiple copies of certain create gem troops, notably Archdruid Blackwood can cause a soft lock. Note this a very common GW Green palace defence coupled with a negative status creator - Essence of Evil for example. A summons coupled with gem creation can equal hard lock.
Here is a classic s/shot where I can tell you exactly what happened, and no negative status effect was involved.
I killed a bottom slot Quetzalma and a first slot Finesse with my front Finesse. I used Stormcaller hero, so no stun.
Quetzalma summoned itself via it’s third trait Eternal Dawn. It moved into first slot, replacing the dead Finesse and as it summons with full mana, it cast, made numerous 4/5 matches and a Harpy Mage was summoned with Storm Flock by 2nd slot Queen Xochi.
This is the second cast of Quetzalma, it never finished it, matched off numerous 4/5 matches and locked the board on it’s own turn, like all the summon bugs do.
There is a real issue with summoning bugs locking the game, and here is a really simple example of it causing a bug, which is easily replicated. Summoning is still not working right and we have had some catastrophic board locks in guild wars because of it.
I know you intend to fix some bugs with 9.0, or at least I seem to think that. Can we ask the devs to look into this one please as it is such a longstanding one (not as old as the Queen Ash bug, but still, around a year minimum,).
Thanks