[Reported] Splintered Golem apparently dealing way too little damage against Boss

Platform, device version and operating system:
PC/Mobile

Screenshot or image:



What you were expecting to happen, and what actually happened:
Splintered golem is at mythic ascension, should deal 5 x 150 = 750 damage to boss. Actual damage number showing up is only 450. This isn’t just a visual error, boss has combined total health/armor of 247 + 244 = 491, stays alive with 41 health left.

How often does this happen? When did it begin happening?
Ever since this Raid Boss event, screenshots from the previous Raid Boss event show the total damage working correctly. It’s currently unclear whether Splintered Golen is at fault (e.g. due to boosting off the ascension level of some other troop) or whether the 7.2 update broke something.

Steps to make it happen again
Cast spell of Splintered Golem at boss, check damage numbers. Combined health/armor of boss must be high enough to survive the spell for full damage number to show up.

EDIT:
Root cause might be the configuration of Splintered Golem:

{"SpellPowerMultiplier":1.0,"Target":"FromTarget","StatusAmount":3,"Amount":4,"Primarypower":true,"StatusModifier":"MultiplyForBoss","Type":"Damage"}

“MultiplyForBoss” should likely be “MultiplyForAscensionBoss” instead. (Thanks to ALX, the Guesser)

EDIT 2:
Linking bug reports: Splintered Golem - Wrong multiplier

It would be nice to get this fixed fast, while the Raid Boss event is still running. The bug reduces damage output against the boss to 60%, significantly increasing the difficulty level of racing the kill timer.

17 Likes

have you tested the other boss killer?

I sure hope they fix this in a manner that does not force players to have to purchase additional Tiers to complete the event due to fight losses.

4 Likes

i have suggested my guild stop buying for the time being

This bug doesn’t affect the scoring. However, when the Godslayer doesn’t do the damage it should do can affect the outcome of the battle, resulting in losses which then affect the overall user score when they have to fight the same level boss again.

Nevertheless, I also hope this clear bug gets solved quickly.

1 Like

hints to dev: 450 is more like 3x damage, not 5x. did you forget something related ascensions? :thinking:

1 Like

Platform, device version and operating system: Android/PC

Screenshot or image:


What you were expecting to happen, and what actually happened:
Splintered Golem should have 5x multiplier (137 x 5 = 685 damage) when fully ascended, but it only has 3x multiplier (137 * 3 = 411 damage).

How often does this happen? When did it begin happening?
Every time. Someone on reported it Reddit as well.

6 Likes

Hello :slight_smile:

Thank you for the screencapture.

Please note that I have merged the two threads together!

I’ve let the development team know about this issue :slight_smile:

4 Likes

It’s working for me now. Thank you!

2 Likes

Can confirm, it’s doing the correct amount of damage now at full ascension:

grafik

3 Likes