[reported] Instakill Vs Dark Oracle's Reflect = Both Dead

Platform: Android

Screenshot or image: https://youtu.be/SIt3OosAgHY?si=36IYxkLrYpFPix_Q

What you were expecting to happen, and what actually happened:

When casting Zuul, only the target enemy should die..
..instead, Dark Oracle first trait applies Reflect, causing Zuul to die too.

How often does this happen? When did it begin happening?
Always against Dark Oracle

Steps to make it happen again
Cast Instakill spell Vs Dark Oracle

What should happen if we want things to make sense:

Instakill Spells and Effects (e.g. Archer trait) should kill a troop without inflicting some hidden amount of damage that can be reflected

:vulcan_salute:

3 Likes

lmao cleanse on target happens prior to their traits..

1 Like

Experienced the very same thing with maelstrom dago’nath.

2 Likes

Isn’t lethal damage supposed to dispel the target first now?

…wait. Dark Oracle, I’ve never bothered to actually use the Troop.

Am I mistaken in understanding that reflect will reflect back half damage?

But I also thought the total fatal damage was based on the troops health + armor (cos that’s how it’s displayed in-game) and it’s not just a flat huge number. Which means even when halved from reflect, is still fatal..

I’ll see what I can get from the team on it.

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it reflects 99999 damage, no matter how you halve it. Workaround was to cleanse the target, and here we got a troop which applies buff on self when taking damage - which happens just after cleanse effect

AFAIK, ‘kill’ has been hardcoded as some very large damage figure, instead of the more reasonable ‘kill switch’ that bypasses inflicting actual damage.

This approach has caused issues throughout, like when Archer’s 3rd trait triggers on a troop with reflect, killing the Archer too (they called it working as intended, but it has the scent of ‘oopsie but not worth the effort fixing’), or when Ubastet kills a hero with the Saviour talent, and the resulting Barrier prevents the second troop from being killed (not sure if this has been fixed, haven’t encountered the scenario in a while).

Basically, the choice of implementing ’Kill’ as ‘here’s a boatload of damage’ causes issues every now and then, like it’s happening with Dark Oracle (Zuul Dispels > Sends Boatload of Damage > Damage triggers Dark Oracle 1st Trait reflect > Everything dies)

:vulcan_salute:

3 Likes