Am I mistaken in understanding that reflect will reflect back half damage?
But I also thought the total fatal damage was based on the troops health + armor (cos that’s how it’s displayed in-game) and it’s not just a flat huge number. Which means even when halved from reflect, is still fatal..
it reflects 99999 damage, no matter how you halve it. Workaround was to cleanse the target, and here we got a troop which applies buff on self when taking damage - which happens just after cleanse effect
AFAIK, ‘kill’ has been hardcoded as some very large damage figure, instead of the more reasonable ‘kill switch’ that bypasses inflicting actual damage.
This approach has caused issues throughout, like when Archer’s 3rd trait triggers on a troop with reflect, killing the Archer too (they called it working as intended, but it has the scent of ‘oopsie but not worth the effort fixing’), or when Ubastet kills a hero with the Saviour talent, and the resulting Barrier prevents the second troop from being killed (not sure if this has been fixed, haven’t encountered the scenario in a while).
Basically, the choice of implementing ’Kill’ as ‘here’s a boatload of damage’ causes issues every now and then, like it’s happening with Dark Oracle (Zuul Dispels > Sends Boatload of Damage > Damage triggers Dark Oracle 1st Trait reflect > Everything dies)