[reported] Gorr Murktooth (seasonal pvp mythic) casting bugs

Another new pvp season means another new pvp mythic with issues.

2 different bugs

Gorr Murktooth:

  1. The spell chooses the targets at the same time, so if the first heavy splash damage kills the 2nd target (the splash portion), the 2nd cast doesn’t come out. Yeah, once again. So much for “and a random Enemy”

  2. If the 2nd set of heavy splash damage is responsible for killing any enemy, the “If an Enemy dies, gain my Mana back.” does not trigger.

I’m kinda not surprised, but it does get old.

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You don’t happen to already have a video do you?

Currently blasting some battles and yet to have the second splash not happen after fatal damage.

As for the mana gain, I have had that happen once so I grabbed a video. But so inconsistent, had it happen once out of 6 battles so far

Got a video of both!

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sorry, having troubles getting video nowadays on my end, so I’m trying to save getting videos for more obscure less repeatable things. thanks for getting a video

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It’s no problem.

In my experience, the interrupted splash was almost only happening if an opponent was defeated with the splash damage, it wasn’t getting interrupted if the selected enemy troop was also killed off.

Both similar and different to other instances of splash being interrupted.

As for the no mana gain, I only got it once in all my testing and couldn’t reproduce it in any way consistently.

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This one is more of a Explore 12/higher hp type of thing where you cast on a pretty healthy enemy and it survives, but then the second cast hits the second set of enemies and lands a kill on a weaker enemy (probably weakened from previous casts).

Using Faerie Fire (Mistmother/Glitterclaw) helps with fudging the numbers and boosting damage output for that kind of testing purpose. I mean, Faerie Fire is generically useful, so its not exactly going out of the way to use it either.

Oh I even tried on a dev server where I could manually adjust opponent health to be low so I could one shot em, so I could repeat multiple battles quickly.

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good to know, I’ll keep that in mind for future issues incase I need to mention scenarios where a bug will occur.

Let me know if you need another video/a gif of the 0 mana gained back issue. Happens consistently

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a fix is in the process of being tested, just waiting for an ETA for release

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