[reported] Armor Steal inconsistently considered as damage and non-damage

Platform, device version and operating system:
Android

Screenshot or image:

What you were expecting to happen, and what actually happened:
I assumed Sparkinator’s spell would not be considered as Damage (Steals Armor), which was confirmed by casting it vs barriered troops, whereas the barrier was unaffected and the armor was duly stolen.

However, in a previous battle, upon stealing armor from 3 troops that submerge when receiving damage, (Aquatic trait) all 3 troops ended up submerged.

How often does this happen? When did it begin happening?
Noticed it during Journey event, I’m assuming happens always but I seldom use Sparkinator unless restrictions nudge me that way.

Steps to make it happen again
Use Sparkinator Vs troops with Barrier and Vs troops with Aquatic trait, to observe the apparent inconsistency.

:vulcan_salute:

2 Likes

Which do you believe it should apply to?

To me, in a literal sense, removing armor is not taking damage, it’s stealing… like I am literally picturing I am running up and stealing armor plates

But other may think that is not the case, it is a type of damage, so it should trigger things like Submerge (as it does) and barrier needs to be changed

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Agreed on the Steal Armor not sounding like damage, but now we would need to consider whether Steal Life is damage, for consistency reasons of the overarching ‘Steal’ effect.
:thinking::person_shrugging::vulcan_salute:

2 Likes

There’s an argument to be made for either one, but I don’t really like it being a mix and match. Be nice to point and say, yup that’s what its supposed to do.

3 Likes

Yeah in the end, they should act the same was more just curious if there was an opinion one way of the other

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If it does indeed become Damage, then other things such as Reflect become part of the equation.
:poop::vulcan_salute:

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..and Faerie Fire
:sweat_smile::vulcan_salute:

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Traits like accursed state they cause “All enemies lose 2 random skill points” and that also triggers submerge on Aquatic traited troops. Testing it out and it seems to trigger reflect, too -1st video - and end barrier - 2nd video - (

). I think the game treats it like it’s damage when a troop loses life or armour.

I’d say any time you’re losing armour, you’re being “damaged”. So stealing life or armour would both count as damage. If we’re being consistent, that would make sense.
But… the fact that other stuff starts coming into conflict makes it hard to decide, as stated above. If my troop casts a spell that steals 100 armour and the enemy is fairie fired, what happens?
I think it’s better to be consistent, even if that means more work sorting out those other interactions.

2 Likes