Redesign mana potion

Currently, mana potion works as follow: after all cascades and refilling the board, create 7-11 normal mana gems of that color for each mana potion that is matched/destroyed/exploded. 7-11 gem creation is roughly the same power level of spell of an epic troop. Clearly, back to when it was designed, it’s expected that only one mana potion was matched/des-ed/exp-ed at the same time. The first generation of mana potion troops (The Guardians: Aransi, Helgor, Jakal, Moshu, Rok’Gar, and Urielle) also reflect that.

However, PvP environment and Maelstrom Dago’Nath make mana potions flood the board now these days. Multiple potions matched, or more commonly destroyed/exploded at the same time creates great amount of gems, that makes extra turn almost guaranteed, and greatly drags out cascade sequence.

Moreover, MD’s 12-mana-potion-creation spell demands built-in extra turn, or it’s equivalent to giving opponent team a full mana charge, due to all those mana potions. But with built-in extra turn, it becomes more or less stoppable killing loop. That clearly shows mana potion needs a re-design.

Here’s my proposal:
When mana potion is matched/destroyed/exploded, first give all allies of that color 3 mana, then process normal match/destroy/explode effect as a normal mana gem of its color.

Basically, it becomes a weaker giant mana gem that also doesn’t explode, if there is only one ally use that color. If there’re two allies, it’s comparable with giant mana gem (potion’s +3*2 from effect and +1 from match/destroy vs. giant’s +5 and explode). If three or four, it’s stronger.

This proposal eliminates drag-out cascade sequence. Also it removes the demand of built-in extra turn in MD’s spell. Remove built-in extra turn makes MD more on par with Ctharrasque.

2 Likes

You can always run a boss killer troop. I hate md in pvp too, but wouldn’t want a nerf. And mana potions are really popular, so the people have spoken, even if it’s not what I want.

The solution imo is to be able to easily switch teams when you know you’re going to face md, in central spire at least, as anything is allowed there - give us access to all our teams there.

1 Like

The proposal doesn’t focus on MD. It’s on making mana potions more in line with other heroic gems.
It just opens the way of making MD more on par with Zuul and Cthar. If people really prefer power creep, MD’s spell can remain unchanged.