the same for me
As I’ve mentioned in the past, I’ll try to set things up so my opponent can match skulls or get spell casts off to finish the game quickly if I have no chance of winning, generally because I’ve lost Mang and my other troops aren’t up to the job (and the Boss Killer is now a waste of space…)
I think I’d be so much happier with the event if I had a choice between “the last level I defeated” and “try to beat the next level”.
I don’t need select-a-level like in Bounties, I think there should be some tiny punishment for pushing too far. But in the last boss battle, I ended up about 10 levels further than I wanted to be, and a lot of “Do I want to continue?” had to do with what I had to face in the next round.