I was very tired when i made this topic (played gems 10+hours) and forget to explain what was my problem. So if i create skulls with Bone dragon/Sheggra/KoS and there are still more than 15 skulls in the next turn, after i use Skeleros spell to double the skulls on the board, the game cant calculate it and crashes. I counted several times the skulls before i used Skeleros and its only crashed when there were 15+ skulls, what means 30+ in the next turn. If less than 15, it works fine. I use attack buffed troops, like Abhorath, Maw, Anointed one, Venoxia, etc. in my skull bash teams, but i tried it 10 minutes before with a basic 19attack troop, made 30+ skulls with Skeleros and the game didnt crash. So its weird now, i confused, it can relate with attack buff? Anybody knows they’ll fix it? I’d like to use Skeleros, he’s op with several decks.