What you were expecting to happen, and what actually happened?
After ending an explore match, I quickly press the Skip button and the click where the Play Again button appears. This should let me keep playing explore and start a new match. However, if I press too quickly, it take me to the World Map. I have experienced this on my Android mobile phone and am not sure about other platforms.
What are the steps to make it happen again?
Finish an explore game and after winning, quickly press on the right hand section of the Skip button and keep pressing while it transitions to the Leave and Play Again buttons.
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I have also had this happen (Android)
It seems like if you go to fast it drops you back to world map - but if you take your time it all works as expected
Already reported and apparently on the fix list for next patch. The problem I believe is the old skip button functionality is left in for a few frames after you press it the first time, so a second press of the skip button before it splits into the “leave” and “play again” will dump you onto the map. The workaround involves developing muscle memory to only click skip once for the rewards and wait a brief moment for the fade animation of the button to the two different buttons before clicking play again. Slightly annoying, but still saves you time overall.
This is how I would implement things if either “I didn’t know what I was doing” or “I was paid by bugs fixed thus incentivized to create bugs”.
Yes, Unity does weird things when you have 200 different scripts all running their own “Update” function. But there are ways to disable UI elements until another script finishes whatever it is doing.
When this happens, are you using a troop like umberwolf or skadi who create a storm at the start of every turn? I see it then and when something happens fast at the start of my turn like a troop dies. I’ve been hoping every patch this would get fixed. Fingers crossed for next go round, not holding my breath though.