I have been with the game since I believe 2017 and finally decided that I wanted to share some things that I think some of us end game players would like.
The Hoard Mimic Troop
I have played explore constantly in the 2 years since this troop was announced. During that time I have grinded out traitstones to fully trait every single troop i own and almost all of the ones that i don’t. I have only popped the HM fight 2 times, both times, no card.
The ideal thing to do would be to increase the drop rates, but assuming that isn’t something the team wants to do, my suggestion would be to add mimic spawn opportunities to more chests in different modes. Players like myself have no use for explore anymore because we are overstuffed with stones. I rarely play underspire but, but if my elusive mimics started double of nothing fights with my sentinel chest I would play them. If you revamped Treasure Hunt to let me wager my winnings against mimics I have 8200 Treasure Maps ready to go! Delve chests, etc. I am ready to get made when I spawn a hoard mimic and end my lvl 500 delve with nothing to show for it.
Whichever direction we go to get to the hoard mimic fight, can we just make the troop drop rate 100% once the fight is over?
Shiny Troops
I want to sit down and read alllllll the lore. But I want to do it easily. Can we get Shiny Level as a drop down in the search filters?
Pathfinder Trait
As we know, Journey has become less enjoyable for many since pathfinders were nerfed in relation to their abuse in PVP. The pathfinder trait itself becomes useless after their event concludes. Since trait three is a wasted slot anyway at the end of the Journey event, can it not be amended to also give them that +1 gem creation event boost that we used to have without it getting spammed in PVP?
Soul Forge
End game users have an absolute trove of resources that we don’t need anymore. Wisdom orbs, lesser trait stones, treasure maps, etc. A feature to break resources down in the forge to souls or shards would be nice to make other items would be welcomed. It may be a cool opportunity to create a new forge resource to make new items.
Dragon Eggs Duplicates
I 100% get why the dragon pulls are random from the gem and cosmic eggs, but I and others have been victimized by RNG on this one pretty hard. I think it would be a good angle to amend the dragon pulls to behave the same as guardians from the guild chests. Once I have 4 Amethialas, I shouldn’t get anymore. I have pulled six of these babies. The guaranteed crafting is nice, but 2000 dragonite is hefty.
Same concept could be set for gnome vault troops. I have gotten a dozen or so burning hammers that I keep converting to souls. I want the tarot cards that i am missing!
Dungeons
On the subject of dragonite, it would be nice if we got half the dragonite when we trigger a trap, and 0 when we trigger both. Lately, I just click through to see if i will have a perfect run. If i pop a trap, I don’t participate in any of the dungeons battles because I don’t really need the gems.
Pure Faction Delves
Probably a long shot, but it would be a big boon for my sanity of the Faction weapon counted towards a pure faction team when going after Faction Renown.
Home Kingdoms and Explore
As someone who still has to grind explore trying to find the white whale Mimic, I think it would be a small but welcome change to make explore the default option when selecting a kingdom. I have been a Khetar loyalist since practically day 1. At least once a week I accidentally click through and hit “set as home kingdom” somewhere else, forcing me to change it back.
Alliances
This one is a bit tough, but my understanding is that the Dark Order has owned every citadel without fail since Alliances launched. My best suggestions is that every PVP season, players are randomly sorted , evenly, into alliances and get a loyalty bonus if they don’t leave. I don’t really know where to go to look, but I assume that Dark Order has a disproportionate amount of players which causes them to win.
If we want to keep everything exactly the way it is where folks have the autonomy to play with their friends or guildies, perhaps run this on a curve of some sort. Maybe If Dark Order has 1000 players, and Bright Empire only has 400, the citadel only takes the scores from the top 100 players from every alliance.