I agree, but i must add: IF the deciding factor for 1, 2 or 3 trophies is something like the total score of teams it could still be exploited by players restricting their level gains and guilds that didn’t completed all tasks.
Short battles of 2 trophies worth 30 points each would still net some score gain over time compared to longer battles of 3 trophies worth 50 points each even if we assume players are relentless machines.
As it stands right now PVP will remain as a faulty semi-competitive feature, the devs could look out for some other models to follow/use, but on the top of my head what could work better, in a sense to maybe use less time and resources (that should be directed at Wild Plains reworks with great urgency) would be a League System.
Imagine it as climbing brackets or even an extention of the PVP tiers where you would only face people with similar score points with better score gains and also bigger score penalties if you lose to the A.I. This way, people with less guild/personal progress would be at disadvantage and consequently unable to have their way into the leaderboard.
Well, that’s just a quick idea.