I read your post yesterday and have considered it at some length. The statements you’ve expressed, “PvP is luck-based”, “too many special gems”, “all elemental class” are similar to that given by members in our family, including a player who recently rage quit.
So while your feelings are certainly genuine and shared by others, bear with me, but I’m going to suggest they’re for reasons other than those you’ve given.
First, if PvP is luck-based from special gems, why is it that nearly everyone is winning 90%+ of their battles? While I personally find the gems somewhat distracting, especially the potions, I don’t see them adding a major luck component to the battles. And PvP has NEVER been strategy-based, likely never will, aside from some forethought regarding troop and weapon selection.
Secondly, yes, Elemental class is OP, and thank goodness for that. Otherwise there’s no way I’d be able to achieve any kind of score in the Journey and Raid Boss events. As for PvP, I actually find other classes to be better in many cases. The root-trap classes work well in the color kingdoms, Mechanist for, uh, Mechs, Geomancer for Constructs, etc.
There are some real problems with PvP though that others and possibly you are experiencing.
Class leveling is a major one. I used Casual PvP back when it was available to speed the process, that’s no longer available. Members do tell me that some PvP kingdoms such as Central Spire work for leveling if one chooses lower-level opponents. However, I have to believe that low-level Explore is probably faster now, and that’s a problem.
The other problem with PvP is that many of the kingdoms require the new dungeon dragons, Immortal troops, new mythics such as Takshaka and/or the newer OP weapons (Ruby Macaque, e.g.) to be successful. We’ve had members, some very high-level, return to GoW after being away a couple years and quit again in frustration because they lack these resources. There are work-arounds, strong teams can be made without these troops, but I understand the frustration.