Just like the missing december 2022 vault event just let it pass by and people will eventually shut up and carry on. The fact hero is now in all teams is not a mistake, it was a bug that it wasnt there… now are stella wand teams a pain, yes. But i can almost guarantee those complaing dont have yhe new meta troops. And even still scilence would shut wand down.
I would really keep the suggestions to things that have a legitimate shot at making a difference. There’s 1400+ troops. There’s 38 classes and 500+ weapons. There’s practically an infinite number of combinations to the point where nerfing one thing is going to have a knock on impact all the way down the chain.
Take another example-- Balatro (great game if you haven’t played yet). The core is built around a 52-card deck and even there the combinations are into the stratosphere when it comes to balancing.
It’s a Catch-22-- they need to add more classes, more troops, more everything to keep the player base engaged and with each addition the odds of getting the balance anywhere close to “right” becomes exponentially more difficult to the point of being impossible.
There’s plenty of suggestions on actionable ways to make the game more “fun”. I wouldn’t touch power level changes at all. It will very quickly become a measure of “be careful what you wish for, you just may get it”. If you want any proof of this in action, see Journey.
So it’s back to an overall experience question-- what can the devs do to make the experience more engaging? All I can hope is that this is the question and not how can we make this mode more profitable?
tl;dr: Balatro is a really fun game and I can’t recommend it enough.
First, as far as team switching I dont know if it is a “me” issue, but if i go into my team slots and select “copy” and then try and paste it in PVP it actually pastes any team I had copied previously and not the team I am teying to paste. I have to share the team to Global then copy it from there for it to be able to paste properly. This has been an issue since the new PVP started. Not just with 7.4 or whichever updage we are on.
Also, I didnt do PVP Monday as I was busy, so started on Tuesday. I lost my first match of the week in 1 turn in. That made me say whoa, but the real frustrating part was I lost 3 straight Raven fights. They weren’t even high level teams. I got absolutely crushed by a couple sub 40 VP teams. I had to play another hour to get my 3 Ravens for the day.
Another thing is my concern for limiting Classes to specific region restrictions might really hurt lower level players. What if a new player hasnt even unlocked a specific class or if it is only level 20 or something. Thats a further disadvantage
Completely agree with Sheffield! The final aspect of Elementalist needs to be reviewed and fixed!
Because when you put this class with Wand of Stars, with the second spell of it, whether in Attack or Defense, the opponent can no longer do anything except put the controller down and watch or retreat! !!
The problem is that before Elementalist, we had: goblins, we had Queen Bee teams, we had spider-summoning Orbweaver teams with Life and Death, and several other teams that did the exact same thing: you could only put the controller down and watch the enemy loop you to death. You take away Elementalist - new troops and weapons will immediately pop up to replace it.
Nerfs are bad. Good fix design is good.
I’m can’t remember who suggested it and I can’t find it now, but The Gray Queen with yellow/red/green is a cool troop idea - whoever you are, you creative person you, you should submit it via features request.
I sent you a private message showing how to easily get round the copy/paste glitch !
I like the PvP changes. Mainly the fact that VP is fair now.
PvP is no longer just braindead rando explore.
Edit: now if our teams would just save between restriction changes, it would be awesome!
This is partly false!
Because, against the Goblins, when you played with a class or unit that was freezing, we could play because they were frozen and therefore had no extra turn!
However, even with elementalist, which is not a Goblin class it must be remembered, well, strangely, the Goblins play again as if Elementalist were a Thief Class!
For the Orb Weaver Class, it’s not the same, it was especially the Life and Death weapon which was poison because it made itself Pious!
Didn’t those nerfs mitigate the problems with Gobtruffle, Orbweaver, Life and Death and goblins?
Seems like Nerfs can be bad, but are sometimes good fix design.
can’t remember goblins ever having that highlighted issues as elementalist. Not to say goblins have 2-3 colors, and elementalist + wand has ALL the colors to refill self.
Okay, let’s compare all legendary traits (3rd trait of mythic / legendary troops) that inflict negative status on match 4.
Amarok, mythic; burn and stun one.
Euryali, mythic; poison all.
Flame of Anu, mythic; burn and faerie fire one.
Infernus, mythic; burn all.
King Bloodwood, mythic; entangle and bleed one.
Kurandara, mythic; 50% curse all.
Medusa, mythic; curse and stun one.
Mother of Darkness, mythic; bleed all.
Obsidius, mythic; stun all.
Pharaoh Nefertani, mythic; death mark one.
The Scourge of Honor, mythic; curse and disease one.
Emperor Khorvash, legendary; stun one.
Geryon, legendary; poison and stun one.
Indrajit, legendary; curse and burn one.
Jarl Firemantle, legendary; burn one.
King Gobtruffle, legendary; disease one.
Magnus, legendary; random one.
Matron Velenne, legendary; curse and web one.
Queen Mab, legendary; freeze one.
Queen Titania, legendary; faerie fire one.
Sylvanimora, legendary; entangle first.
The Frostfire King, legendary; freeze and burn one.
The Midnight Queen, legendary; terror one.
The Werestag, legendary; lycanthropy one.
The Widow Queen, legendary; web one.
Uvhash-Ka, legendary; 25% curse and death mark one.
Venoxia, legendary; poison one.
See? Only Euryali, Infernus, Mother of Darkness, and Obsidius, can inflict 4 status onto enemy team (one each troop). All other troops can inflict one or two status per match-4 on average. Poison, burn and bleed are weak so only exception stands out is Obsidius. And they are bound with troop spell. Now elementalist inflicts freeze, entangle, stun and burn to one. Four status, including three strong ones. And not bound to any specific spell (weapon). I don’t need to spell out conclusion, really.
That’s why I suggest tweak it to inflict random 2 status to one enemy, or inflict random 1 status to two enemies.
Is PvP fun? I don’t see myself pressing this button ever again.
Don’t nerf anything!
Don’t nerf Elementalist!
Don’t nerf Wand of Stars!
That will achieve nothing, either. Then we’d be against the next best alternative.
You like fighting almost identical teams over and over?
One thing I must say about this update is that I feel I finally have the chance as a level 1700 player to actually beat a level 1400 player in terms of placement.
It’s not that it’s a lot of fun…
What it really lacks is variety. I don’t care about Stellarix or Elementalist or Wand as enemies - but if that’s all I get then it becomes a problem. It’s very repetitive and on top of that also annoying as there’s no good strategy to win. There’s only using a similar team and hoping to get lucky.
I used a lot of different teams before the change and now it feels like there is only one team with slight variations for each region (central maybe being an exception). My varied teams don’t work anymore if I want to win - which is usually why I play.
Ding ding! The vp change is good. The one team per kingdom is not. Its not that we cant win, its that you are basically limited to a near mirror match
Okie so no one’s brought this up.
The defence teams, are now the last team people used on attack.
So guys it’s really simple, if you don’t want to see , wand , Stella,diamontina, Takshaka or elementalist as your opponents.
Then stop using them on your attack.
As there the same teams since update.
So it’s really Upto you to change the defence teams isn’t it, you change your attack.
Ps. Here’s we’re a get replies saying some silly stuff, about shouldn’t have to change there teams.
It’s just how it is.
PPS. My team today in urskaville
Sentinel
Defiance times 3
Wand.
So you’ll fight that, as an opponent.
No one has brought that up because its a dumb idea.
This would br great if everyone else did it too. But guess what? People are going to use the best troops available because they want to gasp win. And not just win but ein efficiently. So sure you could choose not to use those troops. But good luck beating wand/tak/tak/stellaris with any consistency without them