I find it almost amusing how bracket 1 players whine about the artifacts stat points in GW. As a player who has started this year I am “out-bonussed” from kingdoms by a much greater difference almost every time in bracket 13. It was fairly easy to get kingdoms lvl 10 and 5 stars, but after that I have no other option than to play for months or even years to overcome this disadvantage. And yet they whine about a mini stat bonus for 4 weeks. Just LOL.
It’s a team based event that is played very competitively in top brackets. Just think of it as a Super Bowl where those teams that pay extra are allowed to use doping. While it might not make much of a difference it makes a significant enough difference to influence the outcome, which sort of kills the idea of a fair skill-based competition.
This is just plain wrong. You can use all your existing stats, all your existing mythics. You can earn everything new with time and effort. This is fair and has not changed. Yep, people paying money will get it first. Just like in the past ?five? years. You are just complaining that you can’t getting everything immediatly for free. Gosh, what a cruel world!
This has been the principle the game was built on so far. No matter whether you spent money, time or a mix of both, you could earn everything.
This part is incorrect. People paying $125 a year won’t get the extra stats first, they get the extra stats exclusively. No matter how much effort the people not paying $125 spend, they won’t ever get this specific stat advantage. Which, by the way, exactly matches the definition of Pay-to-win.
I agree that Guild Wars has a special place in the game, but I wouldn’t say it would make many people quit if it only engages players the top 30 guilds at best.
“You don’t have to do it” is technically true but almost all of the top B4-B15 guilds still shove you to play even if they don’t care about competing. Maybe we can argue that’s the GM’s responsibility though.
They will have that stat advantage for a max of 5 out of 10 campain weeks:
free pass(max points)
elite+ pass(max points)
diff with stats*
Campain weeks 5 to 9, will be those where elite+ might have adventage, so basicaly 1, maybe 2 GW weeks.
But these players wont have that advantage permamently, they will have to pay to sustain it.
Also this stat advantage wont be HUGE*-> 5 life, 3 attack or 2 magic…
Meaning there is at least one GW week where paying money gives you an exclusive advantage over players not paying money. In a game mode with the only purpose of teams competitively fighting against each other. Pay to win.
Meaning it’s not even a one time payment, it’s targeting players willing to regularly drop money for an advantage over those that don’t pay. Pay to win.
Then there’s no incentive to do more than $10.
The advantage seems to be less than what people get from maxing out sentinels. Which even in bracket 1. Not everyone does. So maybe Saltys right. The difference is super marginal all in all.
Since E+P can only ever be a compound of 20 stars over free pass each week.
I’ll be honest… originally I was on the understanding that the stat bonuses would be exclusive to the players who buy passes.
But thanks to @Sytro
I can’t believe there’s this much discussion over such a low amount of stats.
There’s probably players in my guild last GW who have 10-20 less life than me due to my kingdoms being max starred and there’s aren’t.
Or I have a higher renown.
Or I have more level 15 kingdoms.
Many players think that if they lose a Guild Wars match that it will be due to their opponent buying elite pass plus.
Now imagine the player that buys elite pass plus and think they can’t lose, and then they lose.