You should see my post on how PvP is working… it might be good to have some of these comments in that thread for others to consider.
I too this week put in what I consider rediculous amounts of time into PvP, but I won’t be putting that quantity in ever again. It was too much to get to top 100. At one point, I was in the 70s and went to bed last night at 84 only to find I earned a single trait stone so getting bumped to the 101-200 bracket I’m sure. I didn’t really care as I already knew the rewards were less than impressive… and I also knew, as designed, I’d never put that much TIME into it again. It’s a bit of a joke how much time is required for someone like me (father of 3, husband, professional employee, etc). This game turns into a job if you want to get to the arcanes in PvP. As noted in the other thread, they could impliment any number of PvP changes to address the time, but don’t know if that even appeals. It seems from a select vocal few, they are fine with it, and from others, they don’t care for the time required and will never participate or attempt to get to top spots, and I can appreciate why.
If the arcanes were available in other aspects of the game, say in mini-game loot tables, folks wouldn’t feel like all they had was impossible pvp grind time, or challenge grind time… or grinding for glory in pvp so they could purchase whatever was in the rewards chest that week… grind, grind grind… it would be far better if there were other fun events that were simply rewarding arcanes in their loot tables without being a simple grind.
Adding arcanes to TH would be nice, as would also making sure those completions counted toward your leveling up of your class… as it stands, I don’t ever want to play TH as it takes far longer to get less out of it. I cannot get player level out of it… class level won’t come out of it, and rewards from it are lessor than what I can do just playing PvP and contributing to the guild… so, why bother? I guess they could add an auto roll button, then I would go in, roll quickly, and get out… but I would prefer they just improve the value of TH for the time it requires.
Other mini games added and arena more profitable… or multiple arena types were perhaps other types in other kingdoms are more profitable for focused on stones or gold… or whatever for that kingdom would be great.
In short, they just need other in game and less grindy sources of arcane traits to keep it enjoyable, to keep the folks playing who play this game for many aspects, but don’t want to be grinding and cant or don’t want to put the PvP time in weekly.
Agreed, hope the devs have an ear to the thread.