My advice would be to not take any hoard past 200. The cost is just too much both in treasures and in gold. For those delves that require higher hoards you have 2 options. Option 1: save up about 3000 gems and do it on a Tuesday. Option 2: be patient, eventually you will have a +100% kingdom bonus giving you an effective hoard of 400. This may take a couple years but the option is there.
Yes ofc monetization drives it all but the mere thought of implementing something thatâs supposed to take YEARS is kinda shitty if you ask me. I donât mind it tho as again itâs their game, they do whatever they want.
My advice would be to not take any hoard past 200. The cost is just too much both in treasures and in gold. For those delves that require higher hoards you have 2 options. Option 1: save up about 3000 gems and do it on a Tuesday. Option 2: be patient, eventually you will have a +100% kingdom bonus giving you an effective hoard of 400. This may take a couple years but the option is there.
The thing is, itâs easier to get the gold to up hoard than to rely on getting those books. I still havenât gotten enough to 15 all kingdoms, let alone starting to look at the books. Farming gold is at least not too hard.
letâs assume, removed troops would be replaced with tresures of same rarity, so:
no common and no mythic treasures involved
ThatâsâŚnot how it would work. At least, not how itâs currently proposed.
What has been proposed is that the initial roll â troops vs. treasures â would default to the latter. The drop rates wouldnât change, it would just ensure someone would never end up with a pile of 100 extra faction troops.
If, instead, the troop table drops were just replaced with their respective rarity treasures, the dilute âproblemâ currently faced would still exist, and would do even less to make mythic treasures more accessible, which is all most people really care about.
More Kingâs Crowns? Meh. More Genieâs lamps? Okay, thatâd be good. More of both would be better than what we currently have.
But Iâm not sure they can replace a troop drop table with a second treasure drop table â Iâd imagine itâs far easier for them to just drop a table roll as proposed, rather than make a check for which initial table to roll, then roll them both
It wouldnât change the rate of mythic and common treasure, but it would increse the numbers for everything from rare to legendary. Increase would be rather small for Genie Lamps. Nothing crazy⌠guess it would look like this:
Drop rate from portal | ||
---|---|---|
basic | after change | |
Treasure | 55,00% | 100,00% |
common | 7,48% | 7,48% |
rare | 24,53% | 48,02% |
ultra-rare | 12,98% | 25,98% |
epic | 6,05% | 12,04% |
legendary | 2,97% | 5,49% |
mythic | 0,99% | 0,99% |
Faction | 45,00% | 0,00% |
rare | 23,49% | 0,00% |
ultra-rare | 13,00% | 0,00% |
epic | 5,99% | 0,00% |
legendary | 2,52% | 0,00% |
If you look at this and think of âusabilityâ. Only somehow âusefullâ changes would be:
epic from 6,05% to 12,04%
legendary from 2,97% to 5,49%
(i personaly dont use treasures below legendary for hoards, but some people on forums claimed they were also using epic ones).
Everything else â doesnât matter (either drop rates dont change, or arenât usefull).
So⌠nothing âgame changingâ, it would still be a grind, but slightly more âuser friendlyâ
Drop rate from portal | |||
---|---|---|---|
basic | after change | 1 table only | |
Treasure | 55,00% | 100,00% | 100% |
common | 7,48% | 7,48% | 13,6% |
rare | 24,53% | 48,02% | 44,6% |
ultra-rare | 12,98% | 25,98% | 23,6% |
epic | 6,05% | 12,04% | 11% |
legendary | 2,97% | 5,49% | 5,4% |
mythic | 0,99% | 0,99% | 1,81% |
Faction | 45,00% | 0,00% | 0,00% |
rare | 23,49% | 0,00% | 0,00% |
ultra-rare | 13,00% | 0,00% | 0,00% |
epic | 5,99% | 0,00% | 0,00% |
legendary | 2,52% | 0,00% | 0,00% |
I went ahead and added a column for the scenario where troop pulls are disregarded, and re-drawn as treasures. Honestly not that big a difference. More common troops, and a few more mythics, but surprisingly little difference otherwise.
yeep, basicaly pool of interesting troops says kind of the same, with biggest differance being almost double increase in number of mythic treasures:
rarity | base | changed | 1 table |
---|---|---|---|
epic | 6,05% | 12,04% | 11% |
legendary | 2,97% | 5,49% | 5,4% |
mythic | 0,99% | 0,99% | 1,81% |
If i would guess:
most possible scenario is that drop tables wont change at all
other than that, both options are reasonable, as they would at least give âa bit moreâ treasures for those with maxed faction troops, development might go either way