We have been continuously looking into this issue for a while. I understand that it is frustrating to have it happen however this particular issue isn’t as simple as it may appear. The team have been looking at it from a several angles, using player reports and data to try and assist us.
Part of the problem we have, is we have not been able to accurately reproduce this internally when testing. Without a clear and precise understanding what is triggering the problem, it makes it harder for the team to lock down the actual cause of the problem.
It seems there there may be more than one related issue here. We have fixed a few cases of it, so it seems to be happening 10-20% less then previously.