Since Stormheim Trial Team was kindly adjusted for this week, the Grosh’Nak Trial team for next week could use a change.
The player’s Drake Rider is completely out of place on this team.
The skull theme is crippling the player’s team as well.
Grosh’Nak as a full Kingdom has a fundamental color blocking problem with nothing to show for it.
Currently:
Trk’Nala
Fist of Zorn
Brawlmaster Bur’Nakh
Drake Rider
Enemy Team:
Drake Rider
Summoner
Dark Song
Gar’Nok
Player Drake Rider turns Yellow to Red and the idea of the troop’s inclusion is for the conversion. Not my idea though.
Player Fist of Zorn turns Yellows to Skulls, completely making Drake Rider’s contribution near pointless. It doesn’t even contribute to the “Theme” : “Create Skulls for more chances to deal damage” “Match Skulls to deal damage to the front Enemy.”
Meanwhile, the enemy AI team with 400 armor and 400 life has 2 summoners, team life gain, and a Drake Rider that’s going to resummon a Drake because your team has no stun. … That’s just so much bulk to push through when the player’s team is fragile and weak.
- Suggested change: Substitute the player’s Drake Rider for Gar’Nok. Basically every other game event featuring Orcs has always featured Gar’Nok. Why don’t we have it? I don’t even think it’s that good of a troop, but it gives a proper summoner and an Orc theme 50% mana start.
Brawlmaster Bur’Nakh
Trk’Nala
Fist of Zorn
Gar’Nok
That’s still not a good team, but at least it looks like a team. Why Drake Rider?
If the devs kindly look over the troops they’ve released to us over the years, maybe they’ll notice these Grosh’Nak troops don’t work well together as a standalone kingdom.
- Suggested change: Buff Brawlmaster Bur’Nakh: Change “Give 1 Attack to All Allies” to “Give [Magic] Attack to all Allies”. We could finally have a workable team. 1 Attack just feels bad, looks out of place, and doesn’t do anything. I’m not even trying to overpower this troop, I just want it to have a standard rate of effect. Even the Broken Spire tutorial guy Luther gives [Magic +2] Attack to all Allies and Barrier the first Ally.
Imagine a different Grosh’Nak event/trial team where we could have a proper Brawlmaster Bur’Nakh and Cyclops on the same team and be effective? Now that is something to play Gems of War for and to theorycraft fun teams to get the maximum amount of benefit. Not this current maybe if colors align then skull things maybe work team.
Thanks.