Pandemonia: Let's Talk

I wanted to create this topic because the latest Evil batch of new dragonite dragons brought a different take on the power creep that we have gotten with Cosmic and Floral dragons. However, the final dragon, Pandemonia, from this latest batch is weaker than Diamantina (from a damage perspective) from my own personal experience.

Vizinium (and even Runethius and Krakynos) are the clear winner(s) from this latest batch because they do what the developers intended–shut down the enemy team with crippling status effects while dealing a high amount of damage. Once you cast Vizinium you win because they literally cannot do anything. However, Pandemonia does not do this. Terror is a weak status effect that is like deathmark. We need to wait for something to happen, and it’s more of a disadvantage than a benefit.

So do we leave it as is and leave it as a glorified trophy that will dust out shelves? Or do we suggest changes so that it’s not completely useless? (If the developers will even take the time to consider them that is).:rofl: @Jeto

I don’t think the traits will be revised because all of the Evil dragons have a theme: skull reduction, small chance to revive with full mana, medium chance to convert 2 heroic gems.

But this is the spell we are dealing with…

Pandemonia

Mist of Chaos: 34 :blue_circle::purple_circle::red_circle::brown_circle::yellow_circle::green_circle:

Deal [(magic × 2.4)+ 3] damage to all enemies, boosted by skulls, and inflict Curse and Terror. There is a 10% chance for an extra turn, boosted by skulls. [2×]

I would like to hear other people’s opinions before I make my own comments. There is the risk of making this dragon too strong and then having it reviving all over PvP and ruining our lives, so I respect the choice to just do nothing and have fun with Vizinium.

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Terror sucks. The devs seem to think it’s way better than it is, and most players don’t see it as a strong status effect, generally. To put it simply, it’s about as useful as death mark, when applied to the last enemy, and less useful than death mark, when applied to any enemy other than the last enemy. I know they both have a chance to “kill” an enemy, and that’s useful against powerful enemies, but it’s a low chance and it takes too long, when many games are over in just a handful of turns, especially if you’re trying to get extra moves every turn.
Personally I agree Pandemonia could use a buff. I’d suggest either adding death mark to the spell (so it inflicts curse, terror and death mark), making it more useful against all enemies and giving it a higher chance to be effective at eliminating enemies each turn, and this would work well as it has three heads and does three effects, OR I would add some random status effects instead of terror, probably three random status effects.
I think that’s the only change it really needs. Just something to make it better than the other dragons in it’s set, like doing an extra status effect.

In an ideal world, I’d swap silence and terror (Vizinium’s and Pandemonia’s spells), but at this point it’s too late to do that and wouldn’t be fair to mess around with. It’s something that should have been done before launch, and if the devs actually realised that silence is WAY more powerful than terror, then maybe they would have. But, oh well.

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If Terror takes too long, then adding Death Mark isn’t going to change that feeling of slow..

At this point, I’d settle for any change that isn’t more damage or better boost ratio. I mean, 34 mana for that…meh.

Heck, I’d take a Curse, Terror, and Jumble all enemies.

I wonder if they could do a trait like “Jumbo all Enemies when I take a skull match.”

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Pandemonia should’ve been an EoE lite of sorts. It’s Spell could’ve not only inflicted Curse, but 3-5 random status effects on all enemies. That would’ve made Pandemonia somewhat more stronger than its fellow Evil Dragons, but I’m just spitballin’ here. On a side note, not giving the Evil Dragons the Dragon/Daemon type is a missed opportunity.

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Just reduce its mana cost to match its spell’s usefulness, therefore avoiding a situation where the Devs mess things up (or nerf/power creep them to hell) by adjusting one thing while breaking others?

:thinking: :vulcan_salute:

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And it’s actually a good thing that the dragon is useless. We already have Chrys, which went largely unnoticed (unlike Stella) and regularly smashes attacking units. The new dragon will be ignored by devs just the same and left sitting in the card pool.

Give it mass silence - and it will become an overpowered monster, far worse than Chrys, the kind that breaks more than one joystick. Right now there’s at least a trade-off: either a dragon with silence but three colors, or one with high damage that still leaves the opponent a CHANCE to retaliate.

Firstly, having both together doubles the odds of a troop triggering the effect. So, the fourth troop would have two separate 10% chances of being “killed” by a status effect. It’s still slow, but if they want the final dragon to work that way, at least it would be better.
Secondly, at least if death mark triggers on a troop in 2nd or 1st place, it kills them. With terror, it just moves them. It can trigger on troops multiple times and move them around, with no real effect on most teams.

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There’s a one turn delay for Death Mark and recasting the dragon is just going to lead to resetting the Death Mark timer. Considering the damage output, you’re probably going to win most times before Death Mark is going to do anything. At least Terror can trigger on the opponent’s first active move. Death Mark is not as glorious as it should be.

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It’s not as strong as even Viz. But it’s the only dragon for a skull team.

We can’t really use the point, that it will be left on the shelf. Because it will anyway as it has no follow up, extra turn potential.

If we’re being honest , there’s maybe ten troops we use, and the other 1000 plus are on the shelf.

I’d leave it how it is, yes it’s mana is expensive, and it’ll only be used for kingdom events.

But it’s like most troops, my only disappointment is, it should have a higher percentage for it’s 2nd and 3rd trait, to make it better than the other 6 dragons. But apart from that, unless it’s made more powerful than Stella/Chrys. And has a extra turn potential, like the before mentioned 2 dragons. Then it’s on the shelf now and after small changes.

Plus I’d like to add, the disappointment is because it’s not as strong as Stella/Chrys. But is the problem that this isn’t as strong. Or that they were made to strong. Also why does each dragon set have to be stronger. I’d say cosmic should be stronger than Daemon . If they made fey/ dragons. I’d expect them even weaker. More of a support health type dragon set.

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Gotta agree. That’s why I think you need both together to be worth anything. Having just one is weak. And yeah, most of the time you’ll win without them helping, but at least together there’s more chance they’ll help.

I’d still prefer having it do multiple random status effects, over terror and death mark, though.

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I like the idea of multiple random status effects, and the idea of adding deathmark.

In both cases I’d like to see a better chance of follow up, perhaps destroying all skulls (not exploding them).

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The problem as I see it:

  1. If they increase her damage output, people will still use any of the other mother dragons as they will have higher chance for an extra turn.

  2. If they change her spell, it must be interesting enough and also have a fair chance for mana gain or extra turn.

  3. If they lower her mana cost, even quite some, I still think people will use any of the other mother dragons, as filling them up aren’t the biggest problem, because most of the builds they are open to a good number of mana colors.

    So conclution is there need to be combination of the above and therfor I would go with seeing both a spell update and buff in damage output.

    Currently it is just so wrong to see her as weak as she is. Needs to be premium when also people spend all their dragonite and also doesn’t manage to find all dragons. Dragonite is an exceptional valuable resources in the game, and shouldn’t result in a weak mother dragon.

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Pandemonia is just a troop to collect. Plain and simple. Vizinium is better in every way except for the fact that it can’t be used in any central PvP region, and it’s more difficult to get its spell ready.

Here’s how I would adjust his spell because giving him a higher chance to revive would just cause more chaos and creating 2 Uber doom skulls when its turn begins would just turn it into a gimmick and Eye if Arges 2.0.

Mist of Chaos: 34 :blue_circle::purple_circle::red_circle::brown_circle::yellow_circle::green_circle:

Deal [(magic × 2.4)+ 3] damage to all enemies, boosted by skulls, and inflict curse, 3 random status effects, and mana drain all enemies. There is a 10% chance for an extra turn, boosted by skulls. [2×]

I don’t like the power creep of dragonite dragons, but give Pandemonia the chance to severely cripple the enemy team like one of my favorite troops–The Gray King.

@Jeto Make him have a purpose rather than have him collect dust. It’s a shame to have that spell and troop art go to waste.

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It’s so frustrating. I spent the cost of 20 pulls to get Pandemonia, and it’s practically never usable in battle—it’s just a trophy collecting dust. It needs a rework one way or another, whether it’s a damage buff or tweaks to its second and third passives. At the very least, it deserves a spot in the team comp. This isn’t some monthly mythic card; it’s an absolute pricy pull.

I’m sorry if you can’t understand me. I’m using a translation app.

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I’ve got her now, and she almost never gets an extra turn, and has no chance to loop. I’ve had a bit of fun with her, but there is zero reason you’d run her in comparison with other options. I wasn’t running a bonestorm though, I’ll give that a try

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I agree.
In needs increased percentages. On its 2nd and 3rd trait. To make it better than the 6 minor dragons you need to get this major.

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If the % on the 2nd trait get buffed, it means CPU will summon her 100 % each time, even at 60 %. CPU has the benefit here. Yes there is status effects that can get involved to remove the traits, but I bet it will annoy the ass off many of us, still.

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The only way I’d be happy with increasing the percentage of the resurrect trait would be if it scaled off ally dragons, because at least then it would only be an issue against teams with all dragons, which are slower anyways.
Something like “10% chance to resurrect with full mana after death, plus 10% per allied dragon”. So, that means 20% if it’s the only dragon, up to 50% on an all dragon team. Still annoying to go against, but as it’s a blighted lands troop and they have only a handful (5) of other dragons, it’s unlikely you’d be up against an all dragon team normally. The only place you might come against it is PvP, and you have to expect harder teams there, so plan to stun Pandemonia before killing it.

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Youve gotta choose a side tho.

You can either want it yourself. Or be afraid of the AI.

You cant choose left and right.

And afterall. We get 1st go.

Whatever skills, spells or traits get asked for. The AI uses aswell.

So either we dont worry about AI or this whole request changes thread. Should be nuked.

Feel free to disagree, but I also disagree with you. Would be much better right now that they just entirely removed all the 2nd traits on all these dragons.

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