Orion - too randomized

It took me like forever to notice that they don’t generate mana surges xD

That is the best you can do. You unlock new hero weapons with your masteries. At least until you have 50 points invested in each mastery you should aim for an even distribution.

Not at all, leveling your Masteries equally allows for more well-rounded teams, and is actually encouraged by the weapon earning system.

At level 25 (Hero counted only) with All Masteries, you’ll earn the Prismatic Orb, and they recently added that at level 50 (Hero counted only) of All Masteries you’ll get an extremely unique weapon.

I have had this happen with Barbearus with the computer on defense. He’s missed his random damage portion. It seemed to be rarer than the Orion Bug. It’s also not Barbearus targeting a unit killed by his exploding skulls with the random shot, as you can sort of see that animation.

I tried to get a regular recreation of it, but it just takes too much luck/time. I think it has something to do with a unit being killed while generating an extra turn. Followed up by a random target ability. I’ve had Orion miss on offense as well.

(Like Gorgothra exploding skulls to kill the first troop and getting a 4 match on the fall, then going right into Orion, but Orion must randomly target the first troop.)

Don’t forget that at level 40 you get a dozen weapons, when two colors at level 40 each render a new weapon:

ARROW OF SLAYING
( Legendary Weapon )
Arrow of Slaying (Mana Cost:18 Blue Green , Unlocks at Water Nature Mastery 40)
Deal [10+Magic] damage to an enemy.

BULL’S EDGE
( Legendary Weapon )
Bull’s Edge (Mana Cost:13 Red Green , Unlocks at Fire Nature Mastery 40)
Deal [4+Magic] damage to an enemy. If I am damaged, gain 6 Attack.

CAULDRON
( Legendary Weapon )
Cauldron (Mana Cost:20 Green Brown , Unlocks at Nature Earth Mastery 40)
Double an ally’s Attack and give them [1+Magic] Life. (Boost Ratio 1:1)

CURSED BLADE
( Legendary Weapon )
Cursed Blade (Mana Cost:12 Green Purple , Unlocks at Nature Magic Mastery 40)
Deal damage to an enemy equal to his Attack. (Boost Ratio 1:1)

DEATH KNELL
( Legendary Weapon )
Death Knell (Mana Cost:14 Red Purple , Unlocks at Fire Magic Mastery 40)
Deal [5+Magic] damage to the weakest enemy. Gain an extra turn.

DREAM CATCHER
( Legendary Weapon )
Dream Catcher (Mana Cost:15 Purple Yellow , Unlocks at Magic Air Mastery 40)
Deal [4+Magic] damage randomly split among enemies. Deal 10 more damage if the enemy has a Fey troop.

FIERY CLAW
( Legendary Weapon )
Fiery Claw (Mana Cost:14 Red Green , Unlocks at Fire Nature Mastery 40)
Deal [3+Magic] damage to an enemy. Deal double damage if they use Blue Mana.

GIANTSLAYER
( Legendary Weapon )
Giantslayer (Mana Cost:15 Red Blue , Unlocks at Fire Water Mastery 40)
Deal [4+Magic] damage to an enemy. Deal 7 more damage if they have 10 Attack or more.

GOLDEN COG
( Legendary Weapon )
Golden Cog (Mana Cost:15 Red Yellow , Unlocks at Fire Air Mastery 40)
Double an ally’s Armor. (Boost Ratio 1:1)

HOLY SYMBOL
( Legendary Weapon )
Holy Symbol (Mana Cost:14 Brown Yellow , Unlocks at Earth Air Mastery 40)
Deal [3+Magic] damage to an enemy. Deal double damage if they use Purple Mana.

ICE ARROW
( Legendary Weapon )
Ice Arrow (Mana Cost:14 Blue Green , Unlocks at Water Nature Mastery 40)
Deal [3+Magic] damage to an enemy. Deal double damage if they use Red Mana.

MANG
( Legendary Weapon )
Mang (Mana Cost:15 Red Brown , Unlocks at Fire Earth Mastery 40)
Destroy an enemy’s Armor. Deal [1+Magic] Damage. Increase my Attack by the amount of Armor destroyed. (Boost Ratio 1:1)

NULL SPHERE
( Legendary Weapon )
Null Sphere (Mana Cost:18 Purple Brown , Unlocks at Magic Earth Mastery 40)
Reduce an enemy’s Magic to 0.

PAN’S LUTE
( Legendary Weapon )
Pan’s Lute (Mana Cost:15 Green Yellow , Unlocks at Nature Air Mastery 40)
Drain the Mana of the first and last enemies. Give all allies 1 Magic.

PHYLACTERY
( Legendary Weapon )
Phylactery (Mana Cost:14 Blue Purple , Unlocks at Water Magic Mastery 40)
Restore your Life to full. Gain an extra turn.

SHEGGRA’S HEART
( Legendary Weapon )
Sheggra’s Heart (Mana Cost:14 Blue Brown , Unlocks at Water Earth Mastery 40)
Create [6+Magic] Red Gems and Cleanse all allies.

SOUL BLADE
( Legendary Weapon )
Soul Blade (Mana Cost:12 Blue Yellow , Unlocks at Water Air Mastery 40)
Deal [6+Magic] damage to an enemy. Gain 1 Soul.

VILE FLASK
( Legendary Weapon )
Vile Flask (Mana Cost:16 Red Blue , Unlocks at Fire Water Mastery 40)
Poison an enemy and destroy the enemy’s Armor. Create [0+Magic] Green Gems.

With the realization (from another thread) that Hunters Mark also applies to exploded and destroyed skulls along with matches Orion has become much more viable and fun! So I started off with my Carnex/Gorgontha dynamic duo and added Orion to the mix. A well-placed Hunters Mark before a Carnex activation can net 16-20 points of damage, and random skulls in Gorgontha’s explosions also count. The team I settled on for this combo is:

Carnex
Shadow Hunter
Gorgontha
Orion

I use the Divinion Banner (Yellow/Purple). Main go is to get the explosion tag-team going and use Orion to tag front-line (or even second in line) troops for double damage. Shadow Hunter is there to fill the blue mana and deals out significant damage herself. Been really enjoying this setup. I also tried substituting Behemoth in place of Shadow Hunter and that also works well too - nice AoE effect and a slight chance to deal 2-4 dmg on a Marked target with destroyed skulls from his ability. For some reason this setup seemed a little more clunky and I didn’t like it as much as Shadow Hunter. Only disadvantage to these two teams is that Carnex is the front-line guy and lucky opponent drops can get rid of him before you get the engine going.

Then I wanted to try a setup that generates skulls and went this setup:

Carnex
Sunweaver
Keeper of Souls
Orion

Also kept Divinion Banner. And all that I have to say is…wow. This just seems to tear thru everything and can be very fast to boot. The VIP in this setup is Sunweaver, her support ability is incredible and helps to keep Carnex alive longer, plus the mana boost will usually give enough to activate Chain Reaction. Just one boost will also give my Carnex 20 attack which should add up to 40 dmg on a Marked troop. Add KoS to the mix to add more skulls and a good Soul Strike with a boosted Carnex can wipe 2-3 troops in as many turns! I also used Sunweaver to power Soul Strike if I really needed it or the subsequent board setup will end up decimating the opposition. Will have to play this one some more but this was the most fun with a setup I’ve had in a while. Orion is almost in an ancillary role here, but a well-placed Hunters Mark with a boosted Carnex or Soul Strike can literally one-shot full health all-kingdom stat troops. Yeah, I really like this one :wink:

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Try swapping out keeper for a skeleton. Lots of skulls plus an extra Turn, plus he buffs himself.

I thought about the skelly also, Bone Dragon would also be a good fit in this setup, although I don’t have him yet.

Bone dragon not so much, his creation is too randomized. With keeper you can get extra turns with good planning, and skeleton always gives extra Turn.

KoS/Bone fills brown as well, which the team in question otherwise doesn’t have.

I also have recently jumped on the ‘wait, exploding skulls work too?’ bandwagon. Most fun I’d had in quite a while - until today when I got that other thing, but the point stands.

I go for

Jarl
Sun&moon
Soothsayer
Sunweaver
Red and yelow baner.

Every mana color is used. The fun part is that both hero and soothsayer give 1 mana to everyone. After you give couple of magic boosts to sunweaver he gives 10+ of every stat to a target + gives 6 mana. Once I came to situation that enemy had all 4 troops remaining and I was left with sunweaver who was buffed to give 16/16. I get him filled every 2 turns (when he self casts only 7 mana needed to fill him to full so 2 yellow matches with no surge or a single yellow match with surge). And when you gain 16 att/hp/shield every 2-3 turns, no one will get you down.

Hey! Have you tried adding skeleros to your Orion builds?

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Just to be annoying (as someone rightly called me out on Venoxia’s gender) - Sunweaver is definitely a ‘she’!

Also we digress as strictly speaking this thread is about Orion…

You are 100% right and while I do know that myself, for some reason I keep calling her a he.
Sorry about moving away from the subject.

Holy Crap.

I just tried:
Carnex
Gorgotha
Orion
Orion

It is awesome, and pretty darn fast as well!

Adding the 4th spot with the silent one instead of Orion … That’s pretty good.

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I might have to try that…it might help lock down those pesky goblins

With the new update 1.08 The combo still works fine. Except that Goblins teams seems very tough when the got traits.
Once you obtain the all traits , Hero Lev does’t matter anymore (I think) 200 would win against 1000 easily since the teams bonus is now on traits.

I am lel 825 and battled with 206 with the fully charged traits Goblins. Man! That was very tough and I almost lost the fight.