Why do they exist? I get it, they can easily be gamebreaking depending on the troop but your telling me that Roc, who gains 13 health and attack can only do it once but Luther can give 6 attack to everyone for less cost and have two open gates?
Scorpius vs Ubastet is another good example. Scorpius can insta kill the bottom two troops regardless of them IF they are already poisoned but if they aren’t, they take damage and are poisoned. That’s it. Ubastet on the other hand takes all attack (Think Tesla with shield) and attacks the weakest two and if one dies, the other dies… and isn’t a one time ability… hmm…
((Speaking of which, if Scorpius was released today, he would be divine/monster considering, if I recall, in the bright forest story, he is called a god)).
The Great Maw I can understand considering it’s guaranteed but why not change it to be a set amount of chance or have it randomly kill any troop including allies? Would make it more threatening.
Still, drifting sands has it the worst with the one time abilities (And Tasseron for some reason) but I digress. Maybe they should be removed? Or bring them back to try and stop the more OP troops dominating the meta.