On the Matter of Delves

As mentioned elsewhere, I can write a whole thread on Delves – so here we go! :laughing:
I’ll start with a contextual history, before jumping into ideas for what can be done.

History and Design

When Factions and Delves were first introduced, there were no power-boosting Potions. While an average player could certainly increase their Delve level somewhat during Events (I can’t recall if these were present at launch or not), reaching level 500 required using Daily Delve Sigils to progressively build up. If you missed an Event, or were a new player, it would take 16-17 days (3 Sigils a day) to go from level 20 to 500.

However, with the right troops and the right team, this was very much doable. In particular, late-game players found this challenging but achievable.

When it came to the Pure Faction team attempts, it was very much a different story. I suspect that the designers did not anticipate how powerful teams like Irongut’s would be in Delves, so did not realise how big a power gap there would be between an unrestricted Delve team and a Pure Faction team. Presumably, they expected players to have to push their Hoards up to level 400+ just to reach level 500.

The Fix that Didn’t

The “fix” that the devs introduced was adding Potions to the Faction Event Shop Tiers.

Unfortunately, this fixed completely the wrong problem without truly addressing the actual problem.

As I said, Level 500 Delves were/are completely doable in late-game without Potions and without Faction Events, just using Daily Delve Sigils. In contrast, Pure Faction cannot reliably be done this way from about level 200 (sometimes even lower) with a Hoard level around 100.

Introducing Potions made it possible for those with enough Gems (roughly 2,000 each time) and time (roughly 8-14 hours, depending on many factors) to max out the Reknown of a Faction at launch – or even on a Tuesday. And because Pure Faction L500 is so hard without Potions, it put a tremendous amount of pressure on people to do exactly that.

This is dumb.

  • First, doing 150 to 450 battles in a weekend is a huge time commitment, and a very boring grind. This feeling gets worse with each new Faction, discouraging people from continuing to play the game.

  • Second, maxing a Faction on a Tuesday is simply not an option for most players. Most people work, and few have the patience for this kind of marathon effort. Even with hyper-focus, I’ve only managed this once, so far.

  • Third, as new players join the game – or reach the required power level to attempt L500 Delves – they find they’ve missed the opportunity of launch weekend.

  • Fourth, while Potions do significantly speed up the grind from L20 to 500 (Urskayan Crown/Rowanne reached all the way to level 500 in Eldrazhor, with Hoard L155 and Zhul’Kari L15), it is still a grind, and still repetitive if you ever need to do it again.

  • Fifth, once a Faction is done, we never revisit it. It’s dead content after a single weekend for many players. That’s a lot of developer effort for something that disappears from our minds far too quickly.

  • Sixth, Daily Delve Sigils are now essentially useless for most players.

  • Finally, Pure Faction L500 is still very hard, slow, and based too much on sheer luck.

So the “fix” of Potions made something that was already fairly easy, no challenge at all. It forced us into a painful grind that makes us not want to play the game. And it didn’t make Pure Faction attempts any easier, relative to unrestricted teams.

I’m afraid to say, that’s a pretty big stuff-up!

Key Problems

I see two key problems with the whole Delves set-up:

  1. We only get one realistic chance at reaching max Reknown: launch weekend.
  2. Pure Faction is much harder than using an unrestricted team – by many orders of magnitude!

A third, more indirect, problem is that the way players approach Delves today is very much out of line with how the Faction eco-system was designed. The prime indicator of this is the low value of Daily Delve Sigils.

How to Fix Delves

Obviously, there’s dozens of options, all with pros and cons. But let’s try to address at least two, and maybe all three, of what I see as the Key Problems. Obviously, I’m not advocating all of these ideas operate simultaneously! And any numbers (like “double”) would need tweaking.

Simple Power Boosts

  • Allow Class Talents to operate with Pure Faction teams, even though the Hero is not present.
  • Allow Weapons or Classes from the parent Kingdom to be used directly in a Pure Faction team.
  • Double the Kingdom Level Hoard Bonus for Pure Faction teams.
  • Double the Hoard level if you spend all 3 Daily Sigils and use a Pure Faction team.

Note that all of these address only the second and third problems. What’s more, going down this route, you might as well remove Potions entirely from Faction Events!

Extended Powers

Most of these should only apply after a given Delve has reached L500 with a lossless run. That is, all but Pure Faction Reknown should be maxed.

  • Apply Potions to Daily Sigils for a Delve during its Faction Event. (Con: You end up with a lot of unused Sigils.)
  • Offer an option to spend multiple Sigils at a time to skip levels during a Faction Event. For example, after completing L20, spend 10 Sigils to jump straight to L100, another 10 to 200, etc. (Pro: This maintains the “Gem sink” aspect of Faction Events.)
  • In a Tuesday Faction Event, allow the player to spend half as many Gems to regain the full Potion effects they had during the previous Faction Event.
  • In a Tuesday Faction Event, allow the player to spend less Gems for the same number of Potions, but for no extra Sigils, and allow them to skip levels.

The biggest issue with these ideas is that they ignore the tiered-Rewards aspect of the Faction Event, in favour of giving the player another chance at Pure Faction L500. Essentially, they only solve the first problem, while making the third significantly worse.

That said, level-skipping is an acceptable option under the current system.

Maximising Opportunities

I believe the best approach for addressing all three problems is to create a system that makes Pure Faction L500 achievable using Daily Delve Sigils.

Pros:

  • Event scoring is not disrupted.
  • There is far less pressure to max out a Faction at launch.
  • Players get a choice.
  • Players are less likely to quit because they get sick of the Faction Launch grind.
  • Newer players aren’t faced with the daunting task of trying to max out a Faction on a Tuesday.
  • The value of Daily Delve Sigils is restored.

Cons to Address:

  • Players will spend fewer Gems at Faction launch.
  • Some added complexity to explain to players.
  • Some new coding modules.

I think the simplest idea may be to add an extra shop to each Faction Event. This shop would allow you to buy Potion-like bonuses that only function in Daily Delves for that Faction, and only when using a Pure Faction team.

  • These bonuses might last one week (in which case they could be added to any Shop interface), or for a given number of attempts, or until that Faction comes back around in Tuesday events.
  • To access the bonuses, you might need to spend all three Daily Delve Sigils at once, or just one (so over a week you might get 7 attempts or 21).
  • To access this shop, you might need to have the Faction otherwise maxed in Reknown, or it could be available at any Delve level.
  • The price could depend on your Delve level.
  • Later top-ups might or might not be available.
  • This shop might give extra Event Sigils (though fewer than the Event Shop), or it might give none at all.
  • The price might be paid in Gems, or in Arcane Traitstones.

I would change the order of Potions in this shop, as well as making the pricing more linear. For example, make every “tier” cost 100 Gems. You could even let the player choose which effects to buy.

If the shop tiers are ordered, as now, I would basically interleave Tier 7 bonuses (which are essential to have any chance of L500 Pure Faction) in between the other bonuses. For example:

  1. Enchantment
  2. +7 all Skills
  3. Explosion
  4. +7 all Skills
  5. Rejuvenation
  6. +7 all Skills

    13+. +7 all Skills

Or, just include the +7 in every Tier, and increase the price.

Summary

  • Nothing has been done to fix the Pure Faction L500 problem that doesn’t also undermine the original design of Delves.
  • While boosting the power of just Pure Faction teams would help, there is still just one realistic opportunity for Pure Faction L500: at launch.
  • A shop that gives boosts only to Pure Faction teams and only when using Daily Delve Sigils has many advantages, and can be priced in a way that satisfies both players and the publisher.
  • There are other options, but what I’ve described is hopefully a good benchmark for assessing them.
10 Likes

Another idea that might help a bit:
Allow players to pick up any level of Delve from previously complete levels.
So that players who finished L500 Delve, wouldn’t be forced to run L500 pure faction, but would be allowed to pick any number between L20 and L500.
On the same note, players who finished L400, would be allowed to pick any number between L20 and L400, and so on.
That would at least allow players to progress Pure Faction reown with slower pace (like getting your faction pet to legendary, before taking on lvl 500) - dont know how much work that is, but it would be a slight improvement for most of players.

5 Likes

I heartily agree that Delves are extremely frustrating, and for me it’s really two issues:

  1. Time: As stated, I just don’t have time to do up to PF500 in a single day (Tuesday, no less!) nor on a weekend (have a family, things to do, etc… it’s just not possible).
  2. (Potentially) Wasted Gems: One of my issues is that while on a given weekend or even an odd vacation Tuesday I might have time to do it… there’s no guarantee. If I spend the gems to get to the Tiers necessary to complete and then don’t complete it because I run out of time due to life committments, I have to re-spend that entire amount of gems over again to try again! That means I basically never even try, because of the risk of throwing all those gems out the window for zero gain.

Two main fixes I would like to see are:

  1. Make the “Tuesday” event a week-long event. If I had a week, I’d comfortably spend the gems to get to the Tier required to get it done because in a week I’m sure I’d have the time to make good on that gem investment.
  2. Allow gems/level to persist. If you have to keep the “Tuesday” event (or weekend) to the times allowed for some (not very good) reason, then at least allow me to pick up where I left off the next time the Delves comes around on a Tuesday. Let me continue at the level I stopped at previously, with all gem investments still in play, so I can just pick up where I left off!
  • And of course if you included the daily grind Delves in that, allowing gems/potions to apply to the same Delves I already invested in on a Tuesday or whatever, it would be fantastic… not to mention letting me to more than three a day!

Either or both of these solutions would really help me a ton… the only Delves I’ve actually gotten to PF500 are the very few (I believe two so far) that I have been able to grind up over months of time at three delves per day, with zero potions… that is just not very fun, to be honest.

3 Likes

Just make the pets mythic rarity at 2000 renown. That’s the only reason most of us do the delves. Removes all of the stress of pure faction lets face it, its rarely fun. And would now really help new players play catch up with pets and kingdom power levels.
At least you can utilise the pet bonus for the pure faction run as well. Who mythics their pet and then runs it again.

Add another reward like an Orb of chaos (Major maybe?) at 2500.

5 Likes

Down the road, renown 2500 for a single delve will be required for kingdom stars. It’s a fair distance down that road, but the spoilers list that requirement actually being there. Eventually.

Ugh, that’s horrific.
Then they definitely need to incorporate a way to make these pure faction runs more accessible or that will become a ‘hard cap’ for a lot of players. I still say that they can make pets mythic earlier and still add the other ideas above.

Am I wrong in thinking that’s the first time in kingdom progression that a specific mode of play at the highest level is required? Everything else can be achieved by playing any mode you want. There’s the kingdom challenges I guess but they aren’t bad.

I agree. Pure faction need to be corrected. I am done with all faction to max level but finished like quarter of the pure factions. I wish they sell potions at each faction so if you want to complete or use the potion you can.
Why you offer the potion only on Tuesday on the weekly faction? They should allow the player to do these hard pure factions when they are ready and on their time. They can even sell these potions at the soulforge.
If i am done with faction and the only thing left is the pure faction, why I have to wait until it is on the weekly schedule and I have to start from scratch. So all what I did before count for nothing. It is unfair. at least let me start where i finished.
I hope they can make these changes soon. I wish.

3 Likes

Most pure 500s are doable potionless, but I understand the frustration some people feel.
I suggest you get 200 pure done on release, then level 500 later, if you don’t have time to max delves on release.

Pure faction is one of the serious challenges remaining in this game. Perhaps an obnoxiously trying challenge in many delves given the troops available to you in a particular spot, but it’s probably one of the few spots that players can’t simply overwhelm the way they do almost every other game mode. Some things are supposed to be a challenge; maybe not so much a challenge as particular delves I have beaten (potion free) and name, but not everything needs an “EZ” button that can be pressed for wins.

I don’t believe that potions are the answer. Not just because of the potential headaches from having to introduce shop mechanics to a delve – given the issues and unintended consequences (read: bugs) from so much other programming, do we really want to add another place for it to happen? But also an issue of price point, because what’s a fair price for individual delve potions relative to what you purchase for a one-day delve event and how long should it last? Players can already simulate the effects simply by pumping their hoard; it just might take farming for the necessary resources.

I don’t believe “start where I left off” for a Tuesday delve event is it. I think the idea the developers had in mind was simply to challenge players to a one-day happening similar to how it works for a weekend happening upon delve release. Given the scaling of scoring based on the level of the delve, I don’t think you can let players start from higher levels and still compete for the leaderboards or gain the rewards. Which might spawn complaints from some players, or might require coding that’s likely to have unintended consequences.

Besides which, players already get 3 delve sigils per day. Sure, having a bunch of extra freebies and the opportunity to spend a huge pile of Gems for those potions is a nice thing for those who wish to take advantage of it, but it’s not like you’re prevented from making attempts. You’re simply limited in the number of times you can do so on any particular day.

Another potential solution I’ve seen that I don’t like is the introduction of the Hero as a valid troop choice for a pure faction delve. Because I think Heroes are way too powerful, even if they were restricted to that kingdom’s class and weapons (as opposed to unlimited choice of both).

If I could offer a different potential solution? Perhaps the developers could add a Common (base) rarity for each delve, said troop of the primary color of the delve and having a spell that makes thematic sense and/or covers up one of the blind spots of the delve team? Nothing immensely powerful or expensive, but something that could aid players in a small way without it being an “I win” button by broadening the options a creative player has to assemble a team to work from.

1 Like

I’ve long loved this idea — I was thinking mythics, though.

If, when all factions are released, there was a new batch of common+mythic troops for them — one for each, respectively — it would be really cool and would make chaos shards worthwhile (for at least a time) even for those with full renown.

None of the mythics would have to be OP outside of delves, mind — make all their traits delve-dependent or something. In a similar manner, the commons could afford to be more OP than usual in their spells, since the same delve-dependence could be attached.

Maybe both would utilize the negative color of the faction banner?

I dunno. It’ll never happen anyway.

But a boy can dream…

2 Likes

We’ve got too many mediocre mythics already without the need to add 34 more of them.

We’ve also seen maybe one (1) Common base rarity troop released in the past couple of years? I’d like to see some more, and it’s much easier to justify giving one of those a very limited spell rather than creating a mythic that most of us would expect to be useful (at least in some context).

1 Like

It would be useful in the delve. I’m not a person who needs every mythic to be useful everywhere — one niche is enough (only those without a niche chafe me).

And it would be a nice catch-up mechanic for midgame players with enough shards (but not diamonds) to get their mythic-blocks out of the way :man_shrugging:

But it’s never going to happen, so don’t fret.

3 Likes

In short; delves should not be either a block or a grind in the game ; but delves is both. Given the game is centred around blocks and grinds, nothing will change. Nice try though; as is anything thoughtfully presented bringing to attention blocks or grinds in the game. Nice and logical rarely changes anything here.

300, not 200… 300 gives you legendary faction pet, assuming you will do perfect run on 500.

4 Likes