Old Event weapons in the Soulforge

I thought about these old Event weapons - the SoulForge could be used in the future to create upgraded Mythic versions. For example, let’s take Fire & Ice. If you craft F&I and also have Summer Fury and Winter Woe in your Inventory for the low cost of 500K Souls you can forge:

Heat and Snow Miser (20 Red/Blue/Green) - Deal [Magic + 2] damage to all enemies, boosted by enemies that have Freeze and/or Burn status effect in their spell or trait description. Freeze and Burn all enemies.

I’m super crappy at creating Lore but here goes:
There were these two Elemental DemiGod half-brothers who simply could not get along because they were opposites and whatnot. Their mother Yasmine was fed up and sent Ragnagord with some summer and winter imps to steal their respective weapons. Mission Accomplished, she took Summer Fury and Winters Woe to the lowest-bid RuneSmith and had Fire & Ice created. Hoping this set of blades would forge an alliance between the two brothers Yasmine presented this gift to them. They witnessed Fire & Ice and found it to be mediocre. She was like all “OK now what”! Then one of the imps who was a trickster at heart suggested “Take this junk to SparkGrinder, he can fix anything”! Thus after an explosion that took out half his lab, Heat & Snow Miser was forged!

The official answer is @Saltypatra doesn’t know but would ask.

I was expecting this too. also missing the egg myself

I always fancied staff of madness myself.

Is there anything new to this topic? [needs a push!]
I had a break for about 5 month missing some of the good weapons as Eath’s Fury, Divine Protector or Hope’s Crescent and their is no way to get them now. Soulforge seems to be the perfect place for it.
Maybe we can get 3 random weapons (as it is with mythic troops right now) per week so we get a chance to obtain thoose without waiting for the next event in the associated kingdoms and hoping it will be still available…
And please don’t say we have to buy it in the shop for 5 Euros or something like that as it was available for ingame recources earlier …

Please make this happen!

Thx a lot!

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The divine protector is in shop this week. I don’t believe it will be in soulforge, at least soon. Because the people who brought it $5 will be sad and would ruine the enthusiasm of in-game purchase. I missed the DP as well. So I brought it without a thought.

Bumping this old thread because it is now much more relevant these days. There are so many event weapons that newer players cannot obtain.

A 4-Legendary weapon rotation similar to the 4 Legendary and 4 Mythic troops now would be perfect.

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I’ve been saying that since the day I started playing. Even if they just increase the number that rotate through the store or forge I would be happy. There’s to many high caliber weapons that are unavailable to people who weren’t even playing when the weapons were available.

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The last response I heard is that they are available occasionally on rotation in the Shop, and there are no plans to introduce them to the Soulforge. I’d been keen to have them available again in the Soulforge or similar, though - and I know some people have requested they be available in the Shop more frequently at the very least.

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Bumping more of this topic …

Could really use this system in place. For the collectors.

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The devs’ stance on this was made rather clear on the last dev Q&A stream. One shot to buy each weapon with gems or craft with diamonds/jewels during that weapon’s launch week. After that, everything moves to the cash shop, where once in the shop is there permanently. Same logic applies to the original event weapons that originated in the cash shop.

There are a number of gameplay reasons for this, such as creating artificial weekly gem sinks and the future kingdom star roadblock that will hard wall off players if they aren’t buying the weekly weapon releases.

That said, the devs’ logic here is likely that eventually there will be more than enough weapons for each kingdom, given enough time and events. To play catch-up is going to require cash purchases, especially when the “right” kingdom finally hosts an event after multiple months of waiting and the needed backlog of weapons shows up for a single week in the cash shop.

Not sure that rotating weapons in the forge would prevent many players from buying the weapon tier in the event shop. In the event shop, you also get other goodies so the weapon itself is usually pretty cheap. If you don’t get it from the event shop, you’d probably pay more in the soulforge and could have a long wait to get the chance.

Old weapons only showing in the cash shop is too P2W for my taste. Imagine going without Yasmine’s Pride or Divine Protector.

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Regarding the rotation of the cash shop weapons that’s a very asinine approach, collectors who are willing to buy these weapons for U$ 4.99 should AT LEAST have them available at all times.

It’s not a promotional sale with a discount, the only thing the devs are achieving right now is not being able to earn money while also risking that people will lose the interest in using money for such weapons.

If they want to gate this content behing a paywall it’s 500% fine by me, it just feels very dumb to also put a “window of opportunitty” gate on such things because we only need to buy it once, they can’t drive us into a shopping frenzy for multiple copies like it’s done in other F2P games.

I only hope they rework the Shop Interface and put out all Weapon Bundles available as well as bundles for multiple purchases of troops and whatnot like i suggested before: In-game shop rework - #4 by Bobzilla34

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That’s the exact logic that is driving the design decisions behind how weapons are handled currently. Buy those weapons now, else if those weapons become meta later, then it will cost cash to go back and obtain them at a later unknown date.

It’s the same logic as camping the glory shop weekly for specific traitstones, just substituting weapons instead.

4.3 is supposed to be a major patch. We’ll have to see what the fallout from that will be regarding the weapon and shop situation.

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Well my brainless carcass can still consider the obvious:

As the class change fee will be removed and we’ll suposedly be able to put different classes in different teams it means having more weapon is a must. This would be highly desirable if all weapons would be better balanced among themselves, but since the devs took at least one step (sort of) in the right direction changing the explosion affixes.

From the spoilers i can already see some neat weapons coming, with great value for more compositions, something that puts even more value into acquiring all weapons you can.

Again, i’m not against selling these weapons for cash, it’s just a bad business to leave the players waiting for so long. It’s a :fox_face: and :grapes: situation.

Prior to heroes being power scaled back into the meta, it was mostly a player issue, with the stipulation that you’d also need a certain amount of weapons sometime in the far distant future or you’d be bottlenecked from a power star on a kingdom here or there. As of now, this is not just a “collectors” issue but also an issue with any newer players coming into the game and more casual players that you many want to convert - some of these weapons are extremely powerful tools that drive certain strategies.

When I’m showing off a certain build, and someone asks me how to get x troop, I can give them a direct answer, even if part of it is “you have to wait until x”. When someone asks about a weapon I’m showing off in a certain build, I have to begin with “well… you can’t, really”. The more powerful or useful of a tool this is, the worse. Top offenders are things like Doomed Blade, Trickster’s Shot, Earth’s Fury, and Divine Protector, with many other slightly less worse offenders such as (insert anything here that can board mod or destroy armor + scale), with only of these types of weapons ever making its way into even the cash shop being Divine Protector.

As for them being cash shop only in the future when they do, I feel this crosses the very fine line between “selling an acceleration to something that can make you powerful” and “selling power”. The inflated soulforge crafting costs for these weapons (the Doomed weapons in particular) should already be more than enough incentive to sink the gems to get them from the gem sink event shop when they are first available, as the event shop is by far the path of least resistance here.

I feel the best way to balance both of these is to make the old event weapons have multiple different packs sold seperate from the legacy (super old) weapons, with the event weapons pack possibly including some ingots, then having a soulforge rotation of all previous weapons. Yeah, that would probably mean artificially inflated prices for the actually useful weapons and not the $5 we saw divine protector for exactly one time, but a standard hasn’t exactly been established here for these types of weapons. It is imperative for this to work for all parties that the cash shop occasionally just be the quicker way to obtain said item, but said item be actually “available” (like, on a measurable time scale, not “maybe 6+ months from now, if you are lucky”). As it stands, these weapons at their current soulforge costs are fairly pretty resource intensive to craft such that it is not feasible for a player that needed many of them to be able to craft more than one a week at their current costs (after building up a buffer of Jewels to actually be able to afford the 400 jewel cost for two different colors) let alone the Doomed weapons with their 800 diamond/2000 jewel cost (plus souls and celestials). I could easily see some of the better weapons selling for $10-15 bundled with ingots to upgrade them and also being (more or less) accepted by the community at large so long as there is an actual in-game path to obtain them.

I just don’t think having a portion of the playerbase cut off from so many powerful options is healthy for the game, not for the legacy “haves”, not for newer/casual “have nots”, and not for the devs that have to manage this widening gap.

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What the devs appear to be striving for is implementing “event-only” items, which in other gacha-based games leverages the concept of Fear of Missing Out. Doomed weapons are the clearest example of this, although Sirrian did say that alternative methods may be implemented to achieving forging scrolls.

I’m personally mixed on the issue. On the one hand, this type of design pushes for event participation, which increases engagement, On the other hand, it creates the issue of needing to “be there” for a given event, which is not possible for newer accounts that start after the events in question end.

As I mentioned before, I think the devs’ stance is that as the game always marches forward, more weapons will be released to counterbalance the older ones that were missed. For newer accounts that may never see kingdom power levels over 10, this is probably not that much of an issue, as long as they are in a decent guild that at least clears out the blue statue weekly to buy key weapons from event shops that can cover those weapon costs.

Veteran accounts have their own pending issue in that the weapon per kingdom requirements increase sharply post-10 stars, needing 8 per kingdom by 20 (kingdoms will hit 20 a lot faster than most are expecting, especially once the new kingdoms catch up with with existing ones in the 9-10 star range. Once that happens, look out below, as the 10+ power level progress gates will be hit very quickly and catch many by surprise (such as needing level 20 pets. If vets are not buying the weekly weapons now then… welp, it’s going to be a rude awakening the power launch occurs. I’m surprised no one has posted an analysis on the expected costs of the upcoming progress gates.

My overall worry is that the intent behind the cash shop weapons is to catch veterans when they hit those weapon progress gates, and that newer accounts may be an bystanding casualty in this regard (or as mentioned above are not even considered a factor in this discussion).

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I would be happy if they just put all the weekly kingdoms weapons in the shop. We just had Grosh Nak pass by, I would have thrown my $5 at them with mirth if Earth’s Fury was in the store. Yet instead we got the Skull Cleaver… Which I’m sure next to no one bought. If they want money, then put the items people are willing to pay for in the shop. I asked a dev about how many EF and TS show up in the top 100 leader boards and the response was “there’s quite a few mangs in there to.” it’s the only option some of us newer players have so of course it’s in there. But that doesn’t mean that EF, TS, and YC give veterans an unfair advantage. I see a bunch of delve teams using YC and TS. There’s nothing that even compares to that.

This is a collecting game as well! They should look of what are the common solutions that the people from Trading Card Games, like Magic the Gathering and others, use to address this problem.

Getting new players to the game is just one side of the business. But the biggest one is retention. What we should do to keep the players active and transform newer players in veterans.

The sense that there’s no fairness, because I can’t get the old powerful cards, is something that pays a huge toll on that transition between new and veteran. It might not even be true, but the perception of injustice is almost impossible to deal in a effective way.

And in trading card business it was decided that was not a war worth fighting!

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