I feel his name and description should be changed too? He’s not sleepy no more.
I agree
Now call him
Nerfed dog .
Well, for starters we have four entire Kingdoms that are almost categorically immune to Silence….
But the argument isn’t just that it’s good, it’s that it’s TOO good. For anything.
Well we will never know, as the toys been taken of the shelves, before we get to play with it .
Remember it’s just a game.
Not a job.
Is that your answer to everything? You’re talking to someone who plays maybe just 1 hour of GOW a day, because they have a job.
If something is going to get nerfed, it is better for it to happen before wide release than after. If Chalcedony and friends had launched with 2x gem creation instead of 3x, there wouldn’t have been (as many) complaints about their spells and looping.
Anyway it’s nerfed.
No reason to cry on my behalf, it’s not going back.
I will be waiting to see on Karakoth GWs , if the same people that cried for nerf, cry about getting beat by Takshaka.
As it will be hypocritical, like I said.
Prior to this nerf, there was a fair argument to be made towards the idea that Okra’nos was as good as Karakoth’s top mythics – Zuul’goth and Vash’da(r)gon. This doesn’t mean I’d agree with the sentiment, but I could see an academic argument.
After this nerf? Maybe he’s better than Deathlock Dreilak, but I’d absolutely stick it beneath the two from the previous statement plus the Elder Dragon God. That last one having some looping potential and a third trait that gets annoying if it’s part of a team that consistently loops.
If we’re not going to go back to the original paradigm of Curse + Silence, something might be salvaged if this guy were doing True Damage. Or if its damage were scaling off of (Magic x 2) or at least Dreilak’s (Magic x 1.5).
But I may as well wish for the moon, or for the numbers to win the next PowerBall drawing or something equally fantastical. Because I’m every bit as likely to get one of those as we are to get this mythic to become anything more than a number for a collection.
I really wish, the Devs, would close of the loopholes.
We’re everyone can get game data.
If no one would of got a preview, it wouldn’t of been nerfed.
Yes it might of been OP, but it’s OP for attack.
And isn’t this about winning .
Yes we could get beat, but also we could get slammed by a planet killer asteroid.
Ifs, buts and maybes.
I was sooo looking forward to facing it in pvp with mana potions
That is only 1 game mode.
And hed of only been in a maximum of 3 areas.
So, I’d of avoided him there, and used him to kill in GWs.
But I’m someone who looks at the big picture, the whole game.
Plus his trait, wouldn’t work against immortals,.
So he’d of been deader than a dead man in dead world.
If nothing else, it would have been a change of pace from the handful of other troops that you see on EVERY SINGLE DEFENSE TEAM. (Or so it seems.) There may be close to 1700 troops now, but I’ll bet not much more than 2% see much use except when a particularly restrictive mode requires it.
People wanted a nerf so the game STAYED fun. Utterly destroying the balance and having to play against troops that can cripple your team without you being able to do anything about it is NOT fun, for most players.
Surely the problem is bad restrictions and not having good troops in that kingdom. One troop that’s way too powerful is a band-aid to that problem, that does nothing every time we play in any other kingdom. Or did you want super hard to beat troops in every kingdom?
Actually, I was thinking of several. PvP, Explore, Underspire, Delves, World Events, etc. All of which could feature this troop as any enemy we’d have to fight against.
Without nerf, this would have been really bad in GWs defence.
And for defence every time you have to fight against it.
Central, definitely. Three middle rings, probably (minimum of two every week from what I’ve seen). Outer ring, it would depend on restrictions getting voted in, and players will vote for where they can use powerful troops. Naga always seems to win, because Takshaka exists, for example. So, on a given week, it could appear in 5 or 6 locations.
And what about playing in those regions, when you have to win 5 battles with limited resources to earn progress for the season pass? And win 5 battles to get gold marks? This would block a lot of players off from resources, or at least make it way harder to earn them.
Not really. You keep talking about how it would be fun to use it, and ignoring that it would be used on the enemy team too.
A handful of troops are immune to curse, including immortals level 3 or higher. Those troops aren’t that great, and some are pretty bad. Given how often we have to use set restrictions in what we can select, those troops may not even be usable in a team that goes against this troop, and if some are, they might not be good enough to be worth using. I don’t see a single immortal that can remove curse and silence from other troops, for example, and unless you have them at a high level, their stats are generally low, meaning that they could be killed and leave the team defenseless.
Image quality isn’t great. The second picture, the man is saying “Please nerf. This isn’t fun.”
The third picture he is saying “That’s better. Nerf was great.”
The fourth picture someone else is saying “Why can’t you let people have fun?”
Just in case you can’t read it.
If you lose in any explore or underspire fight.
No matter what troops.
Then your either very low level or not playing correctly.
As for raid or invasion, this mythic , would never of been on a opposing team.
So a bit of honesty is needed on your behalf, you was thinking of the 1 in 15 losses ratio, we’re you might have to wait 2 seconds to retreat from a losing battle
So because people want everything quick easy and yesterday, and because of society to lose is wrong even in a free to play mobile game.
Your happy to nerf a troop, on stolen information, even before the ones in the playerbase, that can handle a loss and can handle a 2 second wait. Can never get to use a possibilly great troop for GWs.
Like I said, don’t complain when you can’t win in gWs, you already know the format of the event, this troop would of helped immensely. GWs is there how it is, if you can’t win, don’t play. If it effects you, as much as a nuclear bomb.
I do love how you speak for everyone, I use 5 immortals a lot.
There very good.
It’s quite funny tho, you’ve just said there not great, but if they were, you’d want them nerfed, cos you may lose.
The evidence is there, with this mythic.
If troops are good let’s nerf
Also I’m not saying this troop wouldn’t of been OP
I’m also not saying, it may of been annoying on defences.
What I am saying is, it would of been fun to try, something different.
Something that stops Chrys.
But I never will.
Roll on next good troop , nerf force.
And I’ll stop you right there.
Absurd.
This troop was so powerful it could disable your entire team in one turn with a little luck. And we all know the computer is luckier than the player.
If you’re meaning you can one-turn win every single underspire and explore battle 100% of the time, I press X to doubt.
And not being able to one-turn win any enemy team, with any board setup, no matter what, does NOT mean you’re low level or “not playing correctly”.
Which I didn’t mention, but OK. I said World events, and it could appear in them at some point. Might not, but we have to assume any new troop could pop up in game modes where mythics appear.
I’ve been completely honest, and you pretending I’m a liar without evidence is pretty bad form.
No, I wasn’t. I was thinking of losing sigils to a troop that never should have existed in the game, and hopefully never will.
And if you mean PvP win/loss ratio, who gives a damn about that any more? It’s meaningless and makes no difference. I routinely quit out of battles in PvP when I’m testing certain stuff, just to try and find specific enemies. Recently I quit about 50 or 60 in a row, trying to test whether you can dispel the new raid boss (You can, and it was annoying to get the exact setup needed to test, but I did it eventually).
Given we can’t pause to retreat during an enemy turn, it’s almost always longer, but also irrelevant. If it’s in a battle where retreating costs a sigil, I’d be losing more than just 2 seconds of waiting time.
You’re arguing FOR a troop because you want it to make everything easier for you.
Wasting limited resources and then losing BECAUSE THE FIGHT IS UNFAIR would feel pretty wrong, yeah. If you can’t see that, that’s on you.
Having seen a troop is coming that is wildly unbalanced, I want it balanced. And knowing the stink it cause when something is released and then nerfed, it’s better to nerf it before releasing, yes. That’s not unreasonable. That’s just sensible.
Again, you’re arguing for a troop so you don’t lose and have a 2 second wait. Stop throwing shadows on yourself and thinking I’m the one in the dark here.
Can never possibly have to face a terrible troop for GWs, you mean.
I also won’t complain when I’m not facing a massively unbalanced troop that shouldn’t be in the game. Because it won’t be.
For the defenders way more than the attackers. It would have been eligible for way more restrictions there, based on past restrictions. And it would have made players hate GWs even more than many do already.
And the fact you just want a super powerful troop to cheat your way through that mode says it all.
When?
I stated my opinions. You stated yours. You implied I was a liar and now you say this?
Only 5? So the rest are NOT very good. Which is what I said.
Again, don’t put words in my mouth. I want them balanced. If they were “great”, I wouldn’t care. If they were inanely powerful and unfair, I’d want them nerfed into balance. Completely different.
Not at all what I said.
If it’s not balanced and would mess up the entire game, balance it. If it’s just “good”, it doesn’t need a nerf.
I’m sorry I’m not reading all that, war and peace comes mind.
Il say, it’s just a troop, in a free game.
So nerf or no nerf, does it really matter, nope .
So you have a good day Zuul.
So you agree it was too powerful and would have been annoying to play against.
I just don’t see it’s worth adding somthing like that, which you’d probably have to fight against a bunch of the time, just so you can have some fun using it occasionally.
Add a sandbox somewhere where you can use stupid troops and have fun, and I’m fine with it. But adding them where they’re in the pool of enemies we all have to fight and that’s a big issue.
It was kinda long. Apologies, but you commented a lot and I was trying to respond to it all.
Nerf or not does matter when it affects what we have to play against, to me.
Have a good day, too, WHOCARES.