(Not a bug) Treacherous kill of skeleton key gives no extra turn

Platform, device version and operating system:
Android 6

Screenshot or image:
N/A

What you were expecting to happen, and what actually happened:
Attacked with skeleton key and the extra 5 damage from treacherous killed the last enemy. Gain extra trunk when enemy dies was not executed despite enemy died of this attack.

How often does this happen? When did it begin happening?
Rarely, since live of last enemy needs to be in specific Intervall.

Steps to make it happen again
Attack with skeleton key level 9 or 10.
First enemy needs to have enough armour and life to survive attack. Last enemy needs to have live plus armour just enough so enemy is killed by treacherous trait.

That’s working as intended. There’s two things happening here:

[Deal “100” damage to the first and last enemies and if either of them die get an extra turn]

THEN

[Deal 5 damage to the last enemy]

The extra turn effect is ignored if the latter 5 damage kills them.

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